Thread: Token Movement Issue
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May 11th, 2021, 02:40 #1
Token Movement Issue
Our group is currently playing Baldur's Gate: Descent into Avernus, this past weekend we ran into an issue where FGU requested token movement for a non-existing token. (circled section of screenshot). At the time the screenshot was taken it was the hell hounds (top of screenshot) turn and was about to move.
Is this a bug in FGU or the module?
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May 11th, 2021, 04:02 #2
Supreme Deity
- Join Date
- Mar 2007
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- 20,559
I assume that would be a bug in the client (or the data as stored by the client).
Does that happen every time?
Do you have a copy of the campaign where that happens consistently?
Thanks,
JPG
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May 12th, 2021, 00:56 #3
My 2 cents:
I had things like this only happen to player controlled characters when they were still planning out their movement and I already clicked on the acknowledge button. There was then a ghost movement line (I can't recall if that line automatically vanished when movement was complete or I dismissed that movement).GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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May 14th, 2021, 23:07 #4
Moon Wizard,
So far it has happened twice once on 2 different maps.
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May 15th, 2021, 00:23 #5
Supreme Deity
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Can you recreate with a specific set of steps?
Does it happen when GM moves, or only when player moves?
By design, planned token movement is not saved across sessions, so grabbing a campaign without specific steps wouldn't be helpful.
Thanks,
JPG
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