Thread: Actual AOE Spell Templates
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May 10th, 2021, 19:55 #1
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Actual AOE Spell Templates
Would it be possible for FG to show the actual area of a spell rather than the generic shape? Like:
area_of_effect_templates.png
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May 10th, 2021, 21:02 #2
That would have to be done more in the base application code.
By-the-way, that graphic isn't 100% correct - refer to page 456 of the Core Rules. The point of original of the orthogonal cones is incorrect, and the third 30 foot line is incorrect; maybe some others as well - but I haven't looked in detail.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 11th, 2021, 03:59 #3
Supreme Deity
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The real problem is that every game system has different rules for what valid "shapes" are for area-of-effects; and it varies wildly based on angle. The client supports the basic shapes (square, circle, cone, line). Any application of game system specific determination will still need to be adjudicated between GM and player.
Regards,
JPG
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May 11th, 2021, 08:05 #4
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May 11th, 2021, 18:49 #5
Supreme Deity
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If you're talking about the gridded underlays, it's on our list to do eventually. It looks like the basic Foundry underlays just does a center-point determination of whether point square inside or out of "area"; not something game specific.
Regards,
JPG
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May 11th, 2021, 23:10 #6
I use images that I add to the map as a tile as needed. Not ideal, but really good specially for lingering effects like black tentacles or darkness.
Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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May 11th, 2021, 23:26 #7
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