STAR TREK 2d20
  1. #1
    Varsuuk's Avatar
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    How would have an EXPERIENCED xml guy done this change to a MoreCore window

    Hey there, I was trying to change a couple fields in MoreCore's record_spells.xml (campaign) in my extension.
    So I added the file, removed the unchanging stuff and tried to merge some changes. No matter what I did, I could not get them to go in right place (replacing existing Spell Level / Spell Cost elements.
    (one thing, the first divider is not given a name so I cannot remove it or reference it so it was "extra" no matter what.)

    Eventually I gave up and did the "test" update to the roller part and did a delete after delete merge rule to "clear" everything then readded my updated fields. No linking original since it is there for anyone with MoreCore (1.62):

    Code:
    ...
    
    	<windowclass name="spells_stats" merge="join">
    		<script>
    			function onInit()
    				update();
    			end
    			function update()
    				local bReadOnly = WindowManager.getReadOnlyState(getDatabaseNode());
    				description.setReadOnly(bReadOnly);
    			end
    		</script>
    		<sheetdata>
    		<!--	<anchor_column name="columnanchor" />
    			
    			<label_column>
    				<static textres="ref_label_command" />
    			</label_column> -->
    			<string_column name="clichatcommand" merge="join">
    				<script>
    					function onLoseFocus( )
    						local nameWindowDBNode = window.getDatabaseNode()
    						local nodeWin = nameWindowDBNode
    						local sName = nodeWin.getChild("name").getValue()
    						local sCommand = nodeWin.getChild("clichatcommand").getValue()
    						local sRollstype = nodeWin.getChild("rollstype").getValue();
    						
    						local nStart,nEnd,sCommand,sParams = string.find(sCommand, '^/([^%s]+)%s*(.*)');
    
    						--[[ Will add my own icon overrides here calling "base" if not handled --]]
    						if sCommand == "TEST" then
    							nodeWin.getChild("rollstype").setValue("heal")
    						else
    							super.onLoseFocus()
    						end
    					end
    							
    				</script>
    			</string_column>
    
    
    			<label_column name="new_spells_lvl" merge="delete"/>
    			<number_column name="new_spells_level" merge="delete"/>
    			<label_column_right name="new_spells_cst" merge="delete"/>
    			<number_column_right name="new_spells_cost" merge="delete"/>
    			<line_column name="divider" merge="delete"/>
    			<ft_columnh name="description" merge="delete"/>
    
    
    			<label_column name="label_new_spells_class">
    				<static textres="new_spells_class" />
    			</label_column>
    			<string_column name="new_spells_class"/>
    
    			<label_column name="new_spells_lvl">
    				<static textres="new_spells_level" />
    			</label_column>
    			<number_column name="new_spells_level">
    				<default>1</default>
    			</number_column>
    
    
    			<line_column name="divider" />
    
    			<ft_columnh name="description">
    				<separator>line_desc</separator>
    			</ft_columnh>
    		</sheetdata>
    	</windowclass>

  2. #2
    With all those deletes and merges, might be best to just clone the windowclass and make your own
    Dominic Morta
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  3. #3
    Varsuuk's Avatar
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    I dig that, basically all I wanted is to be able to access the base windowclass’ onLoseFocus() for cases where I am not overriding and to allowed chance for Damned updates (hmmm lol) to be used automatically when morecore was updated to a newer version.

    I probably should have pointed this out and asked the better question:

    Assuming I wanted to call super for just that one method - what’s the best way to go?

    (I tried NOT deleting all those but I couldn’t get the elements I wanted to appear in place where old ones were)

  4. #4
    damned's Avatar
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    Its a catch 22 Varsuuk

    The "delete" method is correct but some of these pages are quite complex and not friendly for that process.
    That is actually why moredata exists - these were all flip frame on the more window originally...

  5. #5
    Varsuuk's Avatar
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    Gotcha.

    The window I am speaking about has:

    Code:
    Diceroll:
    Separator
    Level:        Cost:
    Separator
    Description:
    If I recall here away from the PC

    Mine was just minor change except it changes the template on the Dara from number to string too:

    Code:
    Diceroll:
    Separator
    Class:
    Level:
    Separator
    Description:
    I don’t have Class: & Level: on same line only because class is strong and that doesn’t seem to fit on with the spacing those templates give mixed with a number field following the other direction works. I’m sure I could find one or edit a new template to do it but new line is fine and I said FIDO.

    I’m talking the SPELLS sidebar dialog not the More or MoreData sheet.

  6. #6

  7. #7
    Varsuuk's Avatar
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    Well, I do use Rolls for "everything" but thought the record_spells you left in MoreCore (oops?) was a nice was to include a "dice roll" AND be able to add more fields to it if I so desired. Then when you looked at it, it was nice and clean (the clisomething has tons of fields) where you just see description, my fields and of course, the diceroll. Then I edited some of the listboxes to have "accepts from" to include Spells. I can drag from rolls or spells to it.

    Then plan on adding GM/Player buttons to spells so you can click "Cleric" or "Magic-user" to see only them and "view by class/level" etc. In my "Rolls" sidebar, I just have "categories" - adding "Cleric" "Magic-user" buttons there seemed too specialized and if I did that for several things it would be crowded.

    But, if I am wrong due to things I don't know yet - would gladly make the changes, I am only up to letter "D" in spells thus far.

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