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  1. #31
    Interesting, thank you for making this!

    Is it possible to do a bane damage type effect? I know I can accomplish this if I add the bane type effect on a player but not sure how (or if it's possible) to do it on a weapon. This effect will deal the 2d6 damage and then expire at the end of the inititive round, but the extension won't add multiples of the effect (incase the baddie gets hit 2+ times with the giants bane weapon) and it still rolls a save (which on a natural 20 won't apply the desired effect regardless of DC).

    On hit effect:
    IF: TYPE(Giant); DMGO: 2d6+2

    On player effect:
    IFT: TYPE(Giant); ATK: 2; DMG: 2d6+2;

    I think I'm reaching for the stars, just curious.
    Last edited by Sudain; June 15th, 2021 at 06:56.

  2. #32
    SoxMax's Avatar
    Join Date
    Mar 2021
    Massachusetts, USA
    Modifying the chance to hit and adding extra damage to the weapon hit isn't something the extension does unfortunately. I have been toying with the idea of making adding a conditional to effects that only applies when using a specific attack but I haven't had time to dive into it yet.

  3. #33
    Not a problem. I thought I was reaching too high, but it's good to know. Thank you!

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