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May 2nd, 2021, 21:24 #1
- Join Date
- Oct 2017
- Posts
- 5
Setting the Animal Attribute for Smarts
I'm creating several animals & I can't figure out how to set the "A" on Smarts to signify Animal Intelligence. How is that accessed? There are lots of animals in the Savage Worlds material so obviously someone has a way to set this.
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May 2nd, 2021, 22:21 #2
- Join Date
- Sep 2020
- Location
- Ballston Lake, NY
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- 598
Right click on the Smarts die. On the radial buttons that appear, select A (it's at the7 o'clock position). That toggles animal smarts on and off.
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May 15th, 2021, 21:07 #3
- Join Date
- Oct 2017
- Posts
- 5
No Animal Option.jpg
Here's what I see:
Boost/Lower
Close
Minimize
Assign
Modifiers
It looks like I'm missing at least 1 button.
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May 16th, 2021, 01:02 #4
- Join Date
- Sep 2020
- Location
- Ballston Lake, NY
- Posts
- 598
I see, you're on the player character sheet. You can't set a PC's smarts to animal, even if the player's is.
If you're creating general animals for encounters, you should use an NPC sheet. If you're creating animal companions that a player controls, and they are (or might become) wild cards (and will carry gear, and wear magic items, and track advances, etc.) then you're correct to use the PC sheet. But animal smarts can't be set on a PC sheet.
I have a few players with animal companions. I tried both the NPC and PC sheets and found the PC sheet worked better, but there are pros and cons to both. Having a companion character sheet would be nice.
You can create a request on idea informer. The one specifically for swade is at https://savagefgii.idea.informer.com/
The general FGU idea informer is at https://fgapp.idea.informer.com/
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May 16th, 2021, 04:51 #5
- Join Date
- Oct 2017
- Posts
- 5
Those are specifically my reasons! NPC that I want to possibly use as an archetype but then use as a companion and/or character for one of my PC's.
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