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  1. #51
    Wow, great work - I'm now including skills in my custom module with perfect results!

  2. #52
    Quote Originally Posted by kronovan View Post
    Wow, great work - I'm now including skills in my custom module with perfect results!
    Great to hear. I always worry that when I do an update that it works for me but no one else.

  3. #53
    Quote Originally Posted by Lonarandir View Post
    Thankyou very much to Damned for solving a problem that was beyond me, and was asked for by a lot of users of my Mod.
    To transfer SKILLS, WEAPONS and SPELLS from one campaign to the next simply add the Mythras Imperative rules to your campaign. This will provide a template for your new campaign.
    Over the coming days I will populate the Mythras Imperative Ruleset with the basic weapons and spells in the game.
    I have also updated the Mythras.pak and Mythras.ext so that any modules that you create and export will have the ability to export Skills. Weapons and Spells.
    For now here is a currently updated Mythras Imperative that shows my own campaign data.

    One again, thankyou so much for Damned as this small line of code will make such a huge difference to not only mine, but everyone else's game.
    What a good timing! Hadn't noticed this update and just finished a big library module for my upcoming Mythras game that is about to start. I was quite sad when I couldn't export all the stuff I had created. As I went to the forums to look for help on this issue I noticed that you guys already have resolve this.
    Current Game: Post-Tyranny of Dragons Campaign (5E)
    Previous Games: Rise of Tiamat (5E), Heroes of the North/Princes of the Apocalypse (5E), GURPS Old West/Horror, Hoard of the Dragon Queen (5E), Star Wars - Dawn of Defiance (FFG)
    Twitch Channel: https://www.twitch.tv/chorpa
    YouTube Channel: https://www.youtube.com/channel/Erik Sharma

  4. #54
    Not a big deal (super easy to just write it in), but it looks like Deceit was omitted from the Mythras Imperative ref mod's Standard Skills.
    Jolly Cooperation.

  5. #55
    Thanks for letting me know. I will rectify that.
    I just checked the PDF, and it is also missing from that.
    Last edited by Lonarandir; December 25th, 2021 at 17:43.

  6. #56
    I have just updated the Mythras Imperative Mod.
    It now includes spell skills, and the spells of Folk Magic, Sorcery and Theism.
    Attached Files Attached Files
    Last edited by Lonarandir; December 26th, 2021 at 06:58.

  7. #57
    Hello there again guys.
    Part of my quest to get Mythras main stream is to also get players using the Harnworld campaign setting. To further that aim I am putting together a Harn booklet based on the Player Introduction PDFs along with a Harn to Mythras conversion, or well, what I think works.
    My aim here is to test the water and interest in such a project.
    Last edited by Lonarandir; January 13th, 2022 at 07:23.

  8. #58

  9. #59
    Should be ok as the info contained is free to download PDFs.

  10. #60
    damned's Avatar
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    Releasing something for free is not the same as releasing something with out copyright or with permission to refactor or even to reshare.
    Can you please link to the documents?

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