Joshua Stream Pre
  1. #1
    Sulimo's Avatar
    Join Date
    Dec 2014
    Location
    Pacific Time Zone
    Posts
    480

    Player side error when IDing an Image

    As promised, here are the logs from today when the issue occurred.

    It's pretty easy to recreate:

    1. Start a campaign
    2. Join a second instance to the campaign (this can be locally via localhost, or a remote user connecting)
    3. As GM share a map that is not identified
    4. Identify the map after the player has it open.




    I think that is it. Let me know if you need more info.

    Logs attached from the player side (via localhost), however, I know my players see it as well, since they have commented on it previously.
    Attached Files Attached Files
    Not all who wander are lost.

  2. #2
    Thanks Sulimo. I will look into it.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  3. #3
    Hi Sulimo,

    It's definitely related to one of the extensions you are using since I tested it during my game tonight and didn't encounter any errors changing the ID field on the images. Can you test it with each of the extensions to see which one is causing the issue and I can see if I can find what the issue is?

    Thanks,
    Dakadin

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  4. #4
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Newcastle, UK (for a bit)
    Posts
    29,479
    [5/1/2021 12:28:20 PM] RULESET: Core RPG ruleset (v2021-04-06) for Fantasy Grounds
    That's version of CoreRPG is a few versions old. You should be on v2021-04-08.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #5
    Sulimo's Avatar
    Join Date
    Dec 2014
    Location
    Pacific Time Zone
    Posts
    480
    Interesting, the CoreRPG version was only two days behind (April 6 vs. April 8), but updating seems to have fixed the issue.

    I'll keep an eye on it to make sure.

    One of the reasons I had not updated yet is because of the changes to the RM dice. I wanted to ask my players if they were ok with the change to the dark red color (even though picking up and throwing them shows their color). I know you are working on that Dakadin, no rush, they understand it's just a visual thing, and does not affect their actual dice when thrown.
    Not all who wander are lost.

  6. #6
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Newcastle, UK (for a bit)
    Posts
    29,479
    Quote Originally Posted by Sulimo View Post
    Interesting, the CoreRPG version was only two days behind (April 6 vs. April 8).
    Rulesets get updated much more regularly than the base client. You can't assume that a ruleset version date close to the date of the FG application itself means that you have the most up to date version.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #7
    Sulimo's Avatar
    Join Date
    Dec 2014
    Location
    Pacific Time Zone
    Posts
    480
    I know, there ruleset updates practically every week.

    Like I said, I was holding off for a bit to talk it over with my players and explain the visual change.
    Not all who wander are lost.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in