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  1. #1

    Conviction Effect

    Hiyas,

    So I was trying to make an effect that would mimic the use of Conviction (i.e., adding +1d6 to EVERY roll by a player during a given turn, which can ace). Seems like the SW effects are already close, in that I can increase a die type or add a modifier to all traits or just a given few, but something like [Trait +1d6] would be super convenient.

    Is this already doable, am I missing something or is this functionality even possible?

    Thanks!

  2. #2

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
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    566
    +dx is not an effect. I'd love to see it added too. I have a few uses for that.

  3. #3
    Good morning,

    The effect you are looking for is [Extra:Trait =2d]. Itīs partly used for the Deadlands Harrowed Ability to "letting the devil out". If you want an additional d6 added to damage as well, the effect must be [Extra:Trait|Extra:Damage =2d]
    Last edited by TomtheBu; May 1st, 2021 at 08:12.

  4. #4
    Quote Originally Posted by TomtheBu View Post
    Good morning,

    The effect you are looking for is [Extra:Trait =2d]. Itīs partly used for the Deadlands Harrowed Ability to "letting the devil out". If you want an additional d6 added to damage as well, the effect must be [Extra:Trait|Extraamage =2d]
    Excellent! thanks so much! Seems like this isn't on the wiki though, but appreciate you passing the knowledge on!

  5. #5

    Join Date
    Feb 2009
    Location
    Columbus, Ohio
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    299
    Quote Originally Posted by TomtheBu View Post
    Good morning,

    The effect you are looking for is [Extra:Trait =2d]. Itīs partly used for the Deadlands Harrowed Ability to "letting the devil out". If you want an additional d6 added to damage as well, the effect must be [Extra:Trait|Extraamage =2d]
    Whomever owns the wiki should get that in there.

  6. #6
    Now I wonder do Convictoin and Letting the Devil out stack? Seems a bit crazxy....

    ....and the answer is: at least not in FGU (which is saner)

  7. #7

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
    Posts
    566
    Thanks for posting that TomtheBu!

    Extra: is limited, but I figured out I can do the following:

    [Extra:Notice =2d] to affect just Notice (or Strength, Stealth, any other specific trait).
    [>Extraamage =1d] on a specific weapon to add that damage to the weapon

    This fills a gap I had for setting specific spells and items in my game.

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