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April 27th, 2021, 18:18 #1
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,093
Release Updates for April 27th, 2021
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
The following products have been updated:
Basic Roleplaying (BRP) Ruleset for Fantasy Grounds (Basic Roleplaying (BRP))
- [Fixed] Skill category error when first loading the tab with the category option enabled
- [Fixed] NPC Race templates not rolling randomly when dropped into the CT.
Index Card RPG (Index Card Roleplaying Game)
- [Updated] Core 2e Player: Spells and items have been updated with default actions
- [Updated] Core 2e Loot: Spells and items have been updated with default actions.
- [Fixed] Core 2e Loot: Broken references to other modules have been fixed, and minor typos have been corrected
- [Added] Ruleset: Effect to modify dying roll: 'Dying' or 'Death'
- [Added] Ruleset: Effect to change/modify dying timer die: 'DyingTimer' or 'DeathTimer'
- [Added] Ruleset: Effect to add extra dice on effort rolls. EFFORT: DICE #
- [Fixed] Ruleset: Rolling a dying timer from the PC sheet now uses the correct die, instead of always using d6.
- [Fixed] Ruleset: Damage reduction and threshold effects now work properly
- [Fixed] Ruleset: Damage effects no longer mark everything as a damage type
- [Fixed] Ruleset: Referencing a stat from an effect that modifies effort now works properly
- [Removed] Ruleset: Removed Senses box on the NPC sheet.
Rolemaster Classic (Rolemaster Classic)
- [Added] Example effects to Arms Law, Character Law and Spell Law
- [Fixed] Custom Init Mod isn't applying in the Combat Tracker
- [Fixed] Dragging MM skills does not apply all modifiers
- [Updated] Sidebar selected image so that it has better contrast to the not selected image
FG Theme - Industrial (Generic Add-ons)
- [Fixed] Desktop tiling on higher resolutions
- [Fixed] Combat tracker subgroup box not being displayed correctly
Starfinder RPG - Core Rules (Starfinder)
- [Fixed] Images not showing up in the reference manual
FG Theme - Western (Generic Add-ons)
- [Fixed] Image element covering data in the combat tracker
Amethyst: Quintessence (5E Compatible)
- [Updated] issues with title case vs upper/lower
Flash Gordon RPG (Savage Worlds)
- [Fixed] Added missing ranges to weapons.
Deadlands Lost Colony (Savage Worlds)
- [Added] Extra functionality from DLWW extension
D&D Classics: Monstrous Manual (2E) (D&D Classics - AD&D 1E/2E)
- [Updated] Slow spell effects on beholders
D&D Classics: Player's Handbook (2E) (D&D Classics - AD&D 1E/2E)
- [Updated] Slow spell effects
2E Ruleset (2E Compatible)
- [Updated] RANGE() effect in combination with IFT applied per target.
- [Updated] Removed depricated options for Desktop.
Pathfinder RPG - Campaign Setting: The Inner Sea World Guide (Pathfinder RPG and D&D 3.5/ OGL)
- [Fixed] uploaded proper version of the player module (had initially uploaded the work version that is used to create the file by mistake) . name should now correspond with what is online
- [Updated] overall presentation
- [Added] links for quick navigation
- [Added] rollable table
- [Added] player maps
- [Added] pins (the image have to be expanded to see them)
- [Added] story attacked to the pins
- [Fixed] 2 character break that were not necessary
- [Added] new art
- [Added] banner (special image)
- [Updated] the breakdown of the book (more separation for better navigation/visual presentation)
Rise of the Drow: Collector's Edition (Pathfinder RPG and D&D 3.5/ OGL)
- [Updated] Added treasure parcels and spell lists through G
- [Fixed] Treasure Parcel List
Creature Codex (5E Compatible)
- [Fixed] space missing between NPC blocks.
- [Added] This added back Neophrin.
Ultramodern5 (5E Compatible)
- [Updated] Issues with title case vs upper
NeuroSpasta (5E Compatible)
- [Updated] Issues with title case vs upper
Apex (5E Compatible)
- [Updated] Issues with title case vs upper
Support:
https://support.fantasygrounds.com/
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April 27th, 2021, 18:34 #2
Mutants and Masterminds 3E (Ruleset)
- [Fixed] Damage Toughness checks were not calculating the correct mods to the roll
Dominic Morta
Ruleset Developer
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