Campaign Setting

Set in the Forgotten Realms on the Moonsea region approximately 150 years after the events of the 2nd Edition module Ruins of Adventure and the Gold Box video game Pool of Radiance. Adventurers are needed to protect trade and defeat the lawless.

The Thayan Guild of Foreign Trade needs the help of adventurers, mercenaries, craftsmen, and more. The city-state of Phlan survived the Shadowbane War unlike Zhentil Keep and other city-states on the after making a deal with dark fey forces of the Quivering Forest. The city survived many other trials but political infighting threatens to destroy the city from within.

Lord Protector Daoran of the city-state of Phlan has died with no heir to the throne. The people declared Knight Commander Brahms Lord Regent of the Cinnabar Throne. His first act was to declare martial law to crackdown on crime and political rivals. His mercenary company serves as his personal enforcers.

The city of Phlan descended into lawlessness. Trade has come almost completely to a standstill. The militia keep the people in line through fear. The thieves guild has lashed out at the trade guilds for raising prices and harming the people. The trade guilds vie against the thieves guild and the Lord Regent. Corrupt militia members shake down citizens for bribes while those accused of thievery are immediately hanged.

The Thayan Guild of Foreign Trade can no longer depend on authorities in Phlan to protect its exports from Mulmaster on the south shores of the Moonsea. You will navigate political intrigue between our import guild, the local trade guilds, the thieves guild, and the Lord Regent and his mercenary army. We need adventurers to protect our assets from thievery, extortion, and the general corruption that plagues Phlan. Do you assist the thieves guild with their steal from the rich and give to the poor antics? Do you help the Lord Regent crush the opposition? Do you help the local trade guilds overthrow the government and crush the thieves guild? Or do you find some other solution to the woes of the city and its populace.

The Thayan Guild of Foreign Trade will obtain the necessary adventuring charter/licenses in Mulmaster where you will prepare to set off for Phlan so you look official the moment your ship docks in port. Are you prepared to help the populace or will you put coin in your pocket first and leave the copper filings for the people?

This is a long running story arc, but is broken down episodically and is friendly for one shot players.

Type of Game

This is a Drop In Campaign. It has a long running story arc, but players are not expected to make a commitment as with a traditional campaign. One Shot players are welcome to "drop in" for a single episode. We try to have everyone bock at basecamp by end of the session.

FG Version:

FGU Ultimate. No license needed by players.

VTT Addons:

All of Rob2Eís actions and effects along with the Syrinscape SuperSyrin subscription and Syrinscape sound triggers in game.


We are scheduling Episode 25 for Friday April 30, 2030 ET (UTC-4) to 2400 or a little later depending on where we can find a stopping place.


We do not require Adventurerís Legue (AL) Rules As Written (RAW). All character components from any 5EWotC publication are allowed. 5E WotC UA classified as Play Test is allowed, but you will need to code the character class in FG.

If you are signing up with less than 24 hours before the session this means you are skipping any Session 0 help with creating a character. You must create your character on your own using Fantasy Grounds, import from D&D Beyond, choose a pregen character. New players will start at 3rd level with 2700 gp.


We donít use alignment as a game mechanic. Your character and NPCs are all individuals acting in their individual, societal, guild, religious, etc. Best interest. Your character wonít be penalized for inconsistent behavior to an alignment. If you want to be evil or good all the time that is up to you. If you're evil before you've had your morning coffee then welcome aboard!

The Pillars:

Social Interation: High

Exploration: High

Combat: Low


Voice and Text will be necessary. Bi-weekly voice sessions will be live group session. In between adventures downtime will take place in a play by mail format on the off week (not real time). You can relax and wait for the next voice session or have your PC or loyal NPCs do simple side quests or tasks to increase your wealth and influence. Webcams are optional. Privacy and anonymity will be respected if you donít want your true names or faces revealed.

Recording, Podcasting, Livestreaming:

DM reserves the right to record the audio session and video record the FG program to produce a text based recap that will become part of the adventurers journal distributed to the party. No livestreaming or podcasting unless the players want to go public.


$15/live session with payment via StartPlaying. The system will stop accepting payments when the table has maxed out. If you can make a payment then you can join the table.

About the DM:

Started playing red box Basic D&D in 1986. DMed my first AD&D 1E campaign in 1988. Have been an enthusiast since the beginning and I am a Forgotten Realms historian/lore enthusiast. I bring a 5e+ game to the table with 5e rules and then using earlier editions if needed. We draw heavily on Cityscape, and Stronghold Builders Guidebook at higher levels. For more details or to see my other games please visit my DM profile.


PM here and I will respond promptly.