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  1. #11
    leozelig's Avatar
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    True, I expect Lankhmar to run with an extension rather than a full ruleset.

  2. #12
    leozelig's Avatar
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    I'm putting the finishing touches on class drops, and it's going smoothly. Classes with the Natural Attack class feature will automatically create a weapon entry for that attack based on the feature description. The screenshot shows a manimal that I threw together. Next, I am going to see what functionality I can add for artifacts, which range from weapons to armor to utility items. At the very least, I want to add it to the weapon list and adjust AC when appropriate.

    natural attack.jpg

  3. #13
    Quote Originally Posted by leozelig View Post
    True, I expect Lankhmar to run with an extension rather than a full ruleset.
    I like to have the books converted into fantasy grounds too. It makes it so much easier.

    Excellent work with MCC It looks like it is really coming together
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  4. #14
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    I’m making good progress. I’m saving mutations for last. The data entry is finished (which was a big task), but I’m still trying to figure out how to best organize active and passive mutations and defects. They’re a lot like spells but not exactly. I should be on track for submitting this by the end of the month though. Then it just depends on review turnaround before we see it in the store.

  5. #15
    leozelig's Avatar
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    Something fun for my update today...

    mcc decal.jpg

  6. #16
    leozelig's Avatar
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    Most of the ruleset is ready to go - just testing everything now. I need to make tokens and create the reference manual. The ref manual formatting always takes some time, but I should still have everything ready by the end of the month. Here is a look at the aether squid's Actions tab...

    aether squid.jpg

  7. #17
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    Here's a glance at the reference manual. For some reason my images are displaying as white boxes, but other than that, it's pulling together very well.

    mcc ref manual.jpg

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