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  1. #1

    Join Date
    Jul 2006
    Location
    Taichung, TAIWAN
    Posts
    50

    Categorizing the library/module entries...

    I really like how the modules can be easily tossed together to add both GM-specific and player-friendly data for the game. Unfortunately, I feel as if there's no way to organize the information well. This may be far more difficult than I had hoped, but here's what I'd like to do:

    Separate groups of library entries into blocks:

    Character Creation:
    Races
    Classes
    Skills
    Feats
    Spell Lists

    Equipment:
    Weaponry
    Armor
    Other Equipment


    If a header (the ones in bold) can be inserted, that'd be awesome but a space will do. Anyone have an idea how to pull this off? I'll eventually have a HUGE amount of stuff in the library that players can access in-game and having to constantly open/close the book icons seems like a real hassle.

    Zakarius

  2. #2

    Join Date
    Jul 2006
    Location
    Taichung, TAIWAN
    Posts
    50

    Figured it out...

    By removing the following lines from the client.xml file:

    Code:
    <librarylink type="windowreference">
    	<class>referenceinlineindex</class>
    	<recordname>..</recordname>
    </librarylink>
    ...I was able to make a text header which isn't clickable (so it acts as a header). Adding another such <entry> with a single space as the entry's name adds a blank line footer. Hope this is useful to someone



    Zakarius

  3. #3
    mr_h's Avatar
    Join Date
    Dec 2005
    Location
    GMT -5 / EST
    Posts
    548
    Thanks for posting that, I was actually wondering if such a thing was possible when I was working on my library stuff.
    DM: For reference sake, when a bad guys dies, I'll turn their token over. So an upside down 'A' or 'B' means it's a corpse.
    PC 1: So if we kill a 'M' is it reincarnated as a 'W'?
    PC 2: That damn 'O' just won't die!

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