-
July 15th, 2007, 02:11 #1
- Join Date
- Jul 2006
- Location
- Taichung, TAIWAN
- Posts
- 50
Categorizing the library/module entries...
I really like how the modules can be easily tossed together to add both GM-specific and player-friendly data for the game. Unfortunately, I feel as if there's no way to organize the information well. This may be far more difficult than I had hoped, but here's what I'd like to do:
Separate groups of library entries into blocks:
Character Creation:
Races
Classes
Skills
Feats
Spell Lists
Equipment:
Weaponry
Armor
Other Equipment
If a header (the ones in bold) can be inserted, that'd be awesome but a space will do. Anyone have an idea how to pull this off? I'll eventually have a HUGE amount of stuff in the library that players can access in-game and having to constantly open/close the book icons seems like a real hassle.
Zakarius
-
July 15th, 2007, 02:34 #2
- Join Date
- Jul 2006
- Location
- Taichung, TAIWAN
- Posts
- 50
Figured it out...
By removing the following lines from the client.xml file:
Code:<librarylink type="windowreference"> <class>referenceinlineindex</class> <recordname>..</recordname> </librarylink>
Zakarius
-
July 15th, 2007, 03:08 #3
Thanks for posting that, I was actually wondering if such a thing was possible when I was working on my library stuff.
DM: For reference sake, when a bad guys dies, I'll turn their token over. So an upside down 'A' or 'B' means it's a corpse.
PC 1: So if we kill a 'M' is it reincarnated as a 'W'?
PC 2: That damn 'O' just won't die!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks