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April 15th, 2021, 00:20 #11
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Anyone have a suggestion on how to get around this? I have a couple of ideas, but really hoping there is something simple.
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April 19th, 2021, 20:01 #12
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Anyone know where I can report this as a bug in Unity?
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April 19th, 2021, 21:04 #13
Supreme Deity
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What exactly do you think is a bug?
Regards,
JPG
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April 20th, 2021, 19:19 #14
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The code in the first post works in Classic but does not work in Unity.
Specifically the lines:
self.parameters[1].labelsres[1] = sLabels;
self.parameters[1].values[1] = sValues;
work fine in Classic but do not work in Unity.
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April 21st, 2021, 01:28 #15
Supreme Deity
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I was able to recreate the scenario; but I don't know why it's behaving differently off the top of my head nor whether it's something I can change in FGU without breaking other assumptions.
For now, you'll have to write your own cycler template.
Regards,
JPG
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April 21st, 2021, 04:37 #16
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Well as long as you know about it, hopefully it can get fixed I have a way around it I think.
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