DICE PACKS BUNDLE
Page 2 of 2 First 12
  1. #11
    Anyone have a suggestion on how to get around this? I have a couple of ideas, but really hoping there is something simple.

  2. #12
    Anyone know where I can report this as a bug in Unity?

  3. #13
    What exactly do you think is a bug?

    Regards,
    JPG

  4. #14
    The code in the first post works in Classic but does not work in Unity.
    Specifically the lines:

    self.parameters[1].labelsres[1] = sLabels;
    self.parameters[1].values[1] = sValues;

    work fine in Classic but do not work in Unity.

  5. #15
    I was able to recreate the scenario; but I don't know why it's behaving differently off the top of my head nor whether it's something I can change in FGU without breaking other assumptions.

    For now, you'll have to write your own cycler template.

    Regards,
    JPG

  6. #16
    Well as long as you know about it, hopefully it can get fixed I have a way around it I think.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in