Thread: modules
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July 13th, 2007, 19:12 #1
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modules
is there a guide to creating modules instead of just rulsets? and what kind of files are the current modules that ship with FG2 they show up in my files as winamp files... ???? Any help is greatly appreciated.
-Slayveen
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July 13th, 2007, 19:38 #2
Well the default extension for them is .mod which some audio programs pick up as a file type. These are just ZIP compressed files so either rename the extension to .ZIP or use a program like 7ZIP/Winzip to open it specifically.
There aren't any guides yet but if you break apart the default d20 ones you should get a good idea of the structure and there are several threads spread around that can help you after that.
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July 13th, 2007, 21:33 #3
Lesser Deity
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Check out the thread here: https://www.fantasygrounds.com/forum...ead.php?t=6446
Also seach on modules there are a fair amount of threads on them. My combat cheat sheet is an example of a common module. Thread with download here. And the d20 basic and d20 Monster are examples of the the other types.
In addition to the new modules of this type there are still the "adventure" modules like the module in FG1 those are made by using the /export command in FG2.
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