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January 12th, 2022, 05:13 #51
Yeah, sorry I've been quiet, I got the messages that there was an error while I was busy so I couldn't open the forums, so I didn't realize there was a discussion going on here. It takes a while before it lets me update the builds (might just be that I've barely used it, idk), anyways I set the new build to live, so you (probably) won't get any more error messages.
Also I found the vault/not vault option, and changed both this and Floating Tabs over so people can edit stuff on their end. I personally use my own naming convention, so I like having access to it
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January 28th, 2022, 15:53 #52
Updated tab theming, added header, and created Identity Tab. I also realized I had the one on Forge and here reversed from Floating Tabs, so I changed it to match.
I tried to make these pinnable as well, but I never got it to work. I was able to pin a PC tab using it, so that's a thing
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June 6th, 2022, 20:56 #53
- Join Date
- Jul 2020
- Posts
- 1
Not sure if it has been reported or if this extension is still active, but it is incompatible with Kingdoms and Warfare as the NPCs gain a powers tab for armies.
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June 8th, 2022, 17:55 #54
I "bought" this on the Forge because it looks great, but it's not showing up in my Extension Load options (unless it has some name I am not recognizing). Is it still a thing?
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June 17th, 2022, 22:38 #55
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June 17th, 2022, 22:41 #56
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June 18th, 2022, 02:53 #57
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August 17th, 2022, 05:04 #58
- Join Date
- Jun 2019
- Posts
- 140
I don't know if this is a bug precisely, but perhaps more of a quality of life improvement suggestion.
When I was making an NPC and adding spells to them via the actions tab this extension provides, I noticed that the "base" ability information for the NPC's spellcasting to determine it's to hit bonuses or spell save DC isn't pulling from the spell action group settings, the way it would for a PC on their character sheet.
I later found that it's pulling from the "spellcasting" trait that shows up on the main tab of the NPC's action tab so I'm currently coding it that way in order to make it work properly, but it would be nice if you could just code it into the spell's group setting like you do with a PC's sheet.
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August 19th, 2022, 00:22 #59
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August 19th, 2022, 01:16 #60
- Join Date
- Jun 2019
- Posts
- 140
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