DMsGuild
  1. #1
    Niles's Avatar
    Join Date
    Feb 2013
    Location
    Spokane, Washington
    Posts
    284
    Blog Entries
    5

    BIG BUG: FGC and Savage Worlds multiple script errors

    We played Savage Worlds tonight. I kept getting a script error every time I'd close a window in FG, especially with the character record sheets and combat tracker. The only extension I have open is one that changes my background. All others are closed. We are playing Savage Worlds- Hell on Earth. I have that setting checked on my load screen. Can someone please help? It seems like something within the software itself, I have no odd extension open that could be causing this. I included a screenshot. Thank you for any help. Looking for a good script error doctor. I know nothing about fixing this stuff myself.

    I opened a brand new Savage Worlds campaign with absolutely no extensions or add on's and I'm still getting the error.
    Attached Images Attached Images
    Last edited by Niles; April 4th, 2021 at 08:53.
    See through the skies, far beyond our world tonight,
    Hear the sounds of freedom ring, in a silent dream,
    and a million miles away.
    Reach for the stars, and live our lives forever free,
    In our hearts for a thousand years, and a thousand lifetimes before.

    And the dawn of a new day will rise, a light for us all. -Dragonforce

  2. #2
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    23,629
    Blog Entries
    1
    Character sheets and Combat tracker are windows not panels.
    Can you post a screen shot of your chat window on loading up the campaign?

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  3. #3
    Niles's Avatar
    Join Date
    Feb 2013
    Location
    Spokane, Washington
    Posts
    284
    Blog Entries
    5
    Quote Originally Posted by damned View Post
    Character sheets and Combat tracker are windows not panels.
    Can you post a screen shot of your chat window on loading up the campaign?
    Yes, I'd be glad to. I was going to say windows but didn't want that confused with my operating system windows Chat window shot also included.
    Attached Images Attached Images
    Last edited by Niles; April 4th, 2021 at 08:51.
    See through the skies, far beyond our world tonight,
    Hear the sounds of freedom ring, in a silent dream,
    and a million miles away.
    Reach for the stars, and live our lives forever free,
    In our hearts for a thousand years, and a thousand lifetimes before.

    And the dawn of a new day will rise, a light for us all. -Dragonforce

  4. #4
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    23,629
    Blog Entries
    1
    Unity or Classic?
    Im not getting errors under FGU?

    There are also Panels in FG but they are not nearly as often opened or closed.

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  5. #5
    Niles's Avatar
    Join Date
    Feb 2013
    Location
    Spokane, Washington
    Posts
    284
    Blog Entries
    5
    Quote Originally Posted by damned View Post
    Unity or Classic?
    Im not getting errors under FGU?

    There are also Panels in FG but they are not nearly as often opened or closed.
    Sorry damned, classic. And I had meant windows. Specifically, when I close record sheets and combat tracker. Also, I went back into the program and cleared out everything in my combat tracker. After that, I closed combat tracker and didn't get the script error. But when I open the record sheets again and close them, the error shows up again.
    Last edited by Niles; April 4th, 2021 at 16:51.
    See through the skies, far beyond our world tonight,
    Hear the sounds of freedom ring, in a silent dream,
    and a million miles away.
    Reach for the stars, and live our lives forever free,
    In our hearts for a thousand years, and a thousand lifetimes before.

    And the dawn of a new day will rise, a light for us all. -Dragonforce

  6. #6
    Niles's Avatar
    Join Date
    Feb 2013
    Location
    Spokane, Washington
    Posts
    284
    Blog Entries
    5
    Damned, I also had one of my players open their FG and call up Savage Worlds. They get the same script errors, so this is not just on my end. Thanks again for any help you can provide.
    See through the skies, far beyond our world tonight,
    Hear the sounds of freedom ring, in a silent dream,
    and a million miles away.
    Reach for the stars, and live our lives forever free,
    In our hearts for a thousand years, and a thousand lifetimes before.

    And the dawn of a new day will rise, a light for us all. -Dragonforce

  7. #7
    I'm having the same issue with FGC and Savage worlds. Anytime I close an NPC window, populated combat tracker, PC sheet, or really anything involving a character I'm getting script errors. I created a
    brand new campaign and the issue persists. I have loaded only the SWADE GM Guide for modules. I get no script errors when closing the Party sheet once populated with character(s).

    When closing an NPC Sheet:
    Script Error: [string "common/scripts/template_rundie.lua"]:33: attempting to set a nil value as a handler function
    When closing the Populated Combat Tracker:

    Script Error: [string "ct/scripts/ct_combatantlist.lua"]:24: attempting to set a nil value as a handler function
    Script Error: [string "ct/scripts/ct_effects.lua"]:13: attempting to set a nil value as a handler function
    Script Error: [string "ct/scripts/ct_dramatictasks.lua"]:12: attempting to set a nil value as a handler function
    Script Error: [string "ct/scripts/ct_pendingattacks.lua"]:15: attempting to set a nil value as a handler function
    Script Error: [string "common/scripts/template_rundie.lua"]:33: attempting to set a nil value as a handler function

    When closing a Character sheet for a PC:
    Script Error: [string "common/scripts/template_rundie.lua"]:33: attempting to set a nil value as a handler function

  8. #8
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    23,629
    Blog Entries
    1
    Quote Originally Posted by Niles View Post
    Damned, I also had one of my players open their FG and call up Savage Worlds. They get the same script errors, so this is not just on my end. Thanks again for any help you can provide.
    Sorry Niles I was just trying to confirm the error and replication of the error with you.
    Hopefully Moon Wizard or Ikael will see this soon.

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  9. #9
    I pushed a quick fix for this. Please update and try again.

    JPG

  10. #10
    Niles's Avatar
    Join Date
    Feb 2013
    Location
    Spokane, Washington
    Posts
    284
    Blog Entries
    5
    Damned and Moon Wizard, thanks for all you guys do to fix these bugs. It's really appreciated!
    See through the skies, far beyond our world tonight,
    Hear the sounds of freedom ring, in a silent dream,
    and a million miles away.
    Reach for the stars, and live our lives forever free,
    In our hearts for a thousand years, and a thousand lifetimes before.

    And the dawn of a new day will rise, a light for us all. -Dragonforce

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in