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April 4th, 2021, 17:29 #11
Perfect. Thanks IceBear. I guess I can deal with the whole "don't want some cards to be in play" thing, by manually handing them a second card this way.
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April 4th, 2021, 17:37 #12
- Join Date
- Oct 2005
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- 216
I haven't really used the Adventure Deck, but I know Doswelk does so maybe he's aware of some "tricks" in that regard. Since it's a bought module I doubt it's editable to remove cards that you don't want.
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April 5th, 2021, 04:06 #13
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- Apr 2020
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April 5th, 2021, 09:48 #14
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- Oct 2005
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April 5th, 2021, 13:19 #15
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- Apr 2020
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I actually misspoke. Writing that comment reminded me I missed one card that came up last session, so I went to take care of that..
It's not an XML file. It's a lua file, called adventuredeck.lua. I turned the cards I wanted removed into comments so they are ignored. This is done by adding two dashes at the start of the line like this.
adventure deck editing.png
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April 5th, 2021, 17:25 #16
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April 5th, 2021, 22:28 #17
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- Sep 2020
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- Ballston Lake, NY
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If you open Library from the right button menu you can select SWADE adventure deck. It lists the documentation on it as well as all the cards in the deck. You can drag the cards (using their buttons) to chat, players, and character sheet Adv Cards tab. You can also single click on the card to have them display in a popup. If shared, the players can view them too. That list is sorted and can be searched.
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April 5th, 2021, 23:41 #18
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- Apr 2020
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- 93
Unfortunately the documentation is 9 years out of date. It's never been updated so it only covers Savage Worlds Deluxe on Fantasy Grounds Classic version 2.9. I'm using Unity, but I think the current FGC version 3.3 which changed quite a bit of things from version 2.
Because the documentation is so outdated, it was faster for me to extract the mod and read every file myself to figure out how it works.
I doubt the documentation will ever be updated at this point. They should just remove it from the module.
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June 26th, 2021, 15:17 #19
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- May 2019
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- 6
I get the odd beahviour, that adventure cards don't show correctly for my players.
I myself as GM can see the images and text of them , but players get either tisted, broken or no image when double klicking the card to enlarge it/view it.
Reinstalling did not fix this issue.
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June 26th, 2021, 16:32 #20
- Join Date
- Mar 2020
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- 84
I made an extension for a deadlands campaign but I haven't figured out how to make the associated module so that you can see the larger version of the cards.
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