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  1. #1

    Savage World Bug (closing NPC items)

    OK, so I'm building a campaign and adding NPC's. When I close the NPC item after I built it, I get this message:

    "Script Error: [string "common/scripts/template_rundie.lua"]:33: attempting to set a nil value as a handler function"

    I don't notice if there is anything else and it's just a pop-up that I can close but... It is an annoyance factor.

    I am in FGC, and started out using one extension (SW Maker).

    I tested it on the premade (i.e. official) NPCs and it doesn't matter if it's an NPC I created or another one in the set, they all do that. So I turned off the extension and it still does it... So it's not SW Maker...

  2. #2
    I get the same error (when closing either a character or NPC sheet) in FGC, but not FGU. I reported it in the Ruleset thread (Savage Worlds v5.2 released)

  3. #3
    Niles's Avatar
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    Quote Originally Posted by Swifty0x0 View Post
    I get the same error (when closing either a character or NPC sheet) in FGC, but not FGU. I reported it in the Ruleset thread (Savage Worlds v5.2 released)
    Yes, we just played a game last night and I was getting the same script error message.
    See through the skies, far beyond our world tonight,
    Hear the sounds of freedom ring, in a silent dream,
    and a million miles away.
    Reach for the stars, and live our lives forever free,
    In our hearts for a thousand years, and a thousand lifetimes before.

    And the dawn of a new day will rise, a light for us all. -Dragonforce

  4. #4
    I pushed a quick fix for this. Please update and try again.

    JPG

  5. #5
    I just tried the quick fix update and NO script error. Looks like it fixed the problem. It also fixed the script error I got when shuffling the card deck (when no cards had been dealt) as well. I reported that in a different thread from this script error. Thanks for the update

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