Thread: 5E Automatic Effects
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January 13th, 2023, 16:40 #401
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March 12th, 2023, 21:13 #402
- Join Date
- Apr 2015
- Posts
- 27
Hi
I just bought automatic effects and it seems nifty, but I ran into an issue from the start.
I can't increase the daily number of barbarian rages beyond 2. I can pick 1 or 2, but if I choose a higher number than 2 it won't update and create more daily uses slots for me.
Is it a bug?
I have tried disabling all other extensions with no luck.
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March 12th, 2023, 21:14 #403
- Join Date
- Oct 2020
- Posts
- 278
You should be able to do it with your actions tab set to preperation.
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March 12th, 2023, 21:16 #404
- Join Date
- Apr 2015
- Posts
- 27
Thank youuuuu!!!!
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March 26th, 2023, 22:13 #405
- Join Date
- Jun 2020
- Posts
- 12
I noticed as of the lastest update a couple of weeks ago... this tool stopped working. All my players are seeing this when they go to their Actions tab. I can verify this when I pull up their sheets and go there to, I see this:
FG Automatic Effects Error.PNG
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March 26th, 2023, 22:58 #406
It's called you need to turn off all extension and try to duplicate - then add one in and keep trying till you find the culprit causing that error. Then notify the author. It has nothing to do with this module. In fact you can tell from the "castbutton" which is an FGU button in windowclass "power_action_cast" that evidently someone has removed. Your job, if you choose to accept it, is to find out what extension you have that is doing this. Or what conflict is causing it. But I can tell you for sure it has nothing to do with a module (which is only data) and only to do with code - which typically if you use Equipped Effects with this you would file under that one. Except I don't do anything with "power action cast" and nobody else has reported this.
So find which extension is causing you grief - then ONLY after you insure you are running the latest version of ALL your extensions - you contact the author and tell them how to duplicate it. But I find it hard to believe DATA could cause this - but if you can duplicate it with no extensions at all - and just this mod - then I guess you'd have proven me wrong. And shocked meFree(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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March 27th, 2023, 06:29 #407
Thanks for the report, as SR said you will need to find out which EXT is causing this, if you want to post on the Grim Press Discord we can help in real time better.
https://discord.gg/grimpress
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March 30th, 2023, 07:05 #408
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
- Posts
- 7,398
I noticed some typos in the Summaries of two spells:
Comprehend Languages the summary starts: "a, s, vsm, 1h, The ..." its missing the (R) tag and should be: "a, s, vsm, 1h, (R), The ..."
Sending the summary says: "a, -, vsm, 1r, Send a 25-words message to a creature you are familiar with, regardless of the distance or the plan. It can answer it." "plan" should be "plane"
Edit: Noticed another.
Knock summary says: "a, 60, v, i, Unlock or unbar 1 object (door, chest, padlock, set of manacles, etc) or suppressed the arcane lock spell for 10 minutes." "suppressed" should be just "suppress". Also, in the info effect "$ Knock; 'Surpres arcane lock" "'Surpres" should be "Suppress".Last edited by Griogre; March 30th, 2023 at 07:19.
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June 29th, 2023, 17:45 #409
I absolutely love the automatic effects modules, but the releases have fallen behind a bit with the handbooks published by WoTC: in the spelljammer campaign I run, half of the characters have their racial abilities automated, the other half (those who chose Spelljammer specific races) must be handled by hand; Dragonlance is another great absent; Ravnica, Wildemount, Theros (just to mention a few campaigns I run) have never been ported to 5e Automated Effects; I understand not having an eta but the deafening silence almost makes it look like a dead project by now.
Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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June 29th, 2023, 17:47 #410
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