Thread: 5E Automatic Effects
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June 4th, 2021, 23:31 #151
fixed, I hope. Changed the status. Stupid
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June 4th, 2021, 23:43 #152
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June 5th, 2021, 20:05 #153
I should note that another round of fixes in several of the modules have gone out so check your DMsG for updates.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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June 7th, 2021, 08:45 #154
- Join Date
- Oct 2020
- Posts
- 278
How can I identify what version of the mods I am using?
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June 7th, 2021, 10:03 #155
I have a version key in the first story entry, but I must admit I did not always update those
In last update I changed the Story group for all 5e Automatice Effects modules to "0. 5E Automatic Effects" (added 0. in front to have a cleaner ref module). If that is the case, you have the latest versions.
In the following updates I will try to respect the version numbers and add the right ones to the forum.
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June 13th, 2021, 14:13 #156
- Join Date
- Apr 2015
- Posts
- 99
Hi every one, can some one tell me if i mist a config to have the effect appear beside each scroll/potion ? extension conflict?
Sans titre.png
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June 13th, 2021, 14:32 #157
- Join Date
- Oct 2020
- Posts
- 278
What do you have your view set at the bottom to summary?
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June 13th, 2021, 16:08 #158
I see you use Kit'n'Kaboodle. Not sure, but I think you can only use the magnifying glass to see the effects. You can ask in the KnK thread. MeAndUnique will answer you how his extension works. I support his great and free extension but am not responsible for its behavior.
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June 13th, 2021, 16:31 #159
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June 14th, 2021, 00:19 #160
- Join Date
- Apr 2015
- Posts
- 99
Hi, quick question, can we create our own and have them load with Equipped Effects Extension?
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