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April 5th, 2021, 00:08 #11
was "adding temporary Hp keyed on attack types" suggested already? Dunno, something like "TEMP: 120 fire" (which would give you 120 temporary hp to scale from when damaged by fire).
We have a regeneration effect already that differentiates damage types (trasforming damage to non-lethal unless the right attack form comes in), so would it be feasible to "copy/alter" that code for using it in this endeavor? Normal damage, but triggering temporary HP on a given attack form. I think the MHP effect (which increases or lowers maximum HP) could also be useful for this
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April 5th, 2021, 00:15 #12
Yeah, right, I actually want to extend IFTAG to such things So many plans
Yes, that is also something I want to do I start to homebrew a lot, where armor gives DR and temp HP based on damage type (such that it also protects more against spells) Such an effect would be handy then But I may put the homebrew stuff in a separate extensionMy extensions for 3.5e and Pathfinder
Bug reports please here
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