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March 21st, 2021, 16:12 #1
Spell damage type not overcoming damage reduction (PF1e)
So I'm coding a macro for smite evil for a PC in my game, and everything else works as intended in the effect (it only affects the target of the smite and doubles the damage bonus if undead, dragon, or evil outsider).
However, "DMGTYPE: spell" is not making it so attacks bypass the damage reduction of the target the way they should be. I tested the effects on a skeleton, and the attack, damage, and AC bonuses work fine, but the damage reduction is still being applied to the damage.
Is there something wrong with my code? Here's what I have typed in the effect.
Effect 1 (applied to Self for all rolls): Smite Evil; IFT: CUSTOM (Smite Target); IFT: ALIGN (evil); ATK: 3; DMG: 1; AC: 3; DMGTYPE: spell; IFT: TYPE (undead,dragon,evil); DMG: 1
Effect 2 (applied to target of smite to satisfy the custom condition): Smite Target
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March 21st, 2021, 16:15 #2
Unfortunately DMGTYPE doesn't work if put after IFT or if the effect is targeted.
It sure would be nice if it did...
Also you should change the TYPE line to: IFT: TYPE (undead,dragon,outsider)Last edited by bmos; March 21st, 2021 at 16:17.
bmos' extensions
he/them
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March 21st, 2021, 16:41 #3
Aww... that's a shame, considering the DR bypass only functions on attacks made against the target of the smite. I'll try moving it behind the IFTs. I also changed the effect so the ATK and AC use [CHA] and AC uses [CL], so it can be based off paladin level and doesn't need recalculating all the time.
And I would change the TYPE line, but the extra damage only applies to outsiders of the (evil) subtype, so it doesn't apply towards outsiders who are evil-aligned who don't have the evil subtype, so using the evil subtype tag makes more sense than outsider, since that subtype is basically only used for outsiders anyway.
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March 21st, 2021, 17:46 #4bmos' extensions
he/them
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March 21st, 2021, 18:09 #5
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