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Thread: CTRL+Z LOS Bug?

  1. #11
    I have also experienced this issue for doors, secret doors, pits, and terrain but that was with an image that is not part of a module. The LOS was done prior to moving to the test branch. The other thing I noticed is that some of the occluders that were closed polygons had lost one of their sides either in the transition or as part of whatever converted them to walls.

  2. #12
    I just updated the client when I went in to see if I could make a video of the error and now I can't duplicate it, so I'm leaning towards the update correcting what what going on before.

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