Thread: CTRL+Z LOS Bug?
-
March 13th, 2021, 18:25 #11
- Join Date
- Feb 2018
- Posts
- 2
I have also experienced this issue for doors, secret doors, pits, and terrain but that was with an image that is not part of a module. The LOS was done prior to moving to the test branch. The other thing I noticed is that some of the occluders that were closed polygons had lost one of their sides either in the transition or as part of whatever converted them to walls.
-
March 13th, 2021, 20:31 #12
- Join Date
- Nov 2015
- Posts
- 11
I just updated the client when I went in to see if I could make a video of the error and now I can't duplicate it, so I'm leaning towards the update correcting what what going on before.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks