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May 3rd, 2021, 10:45 #181
I'll certainly look into a way to implement this. Like I said, the code is already there. I currently have them all visible mostly from a testing perspective, which I think is needed for initial testing and feedback. Without the character effects being initially visible in the CT we may not have identified the blank effect issue reported above.
I don't think using the campaign options is the way to go. I see this being the type of thing that a user may briefly check if things aren't working the way they expect (are all the effects actually synced to the CT?) then go back to not showing the character effects.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 5th, 2021, 16:58 #182
Release R18T10 - Show/hide character effects
R18T10 is in test as of today.
This has functionality to show/hide character effects in the CT.
Important: These control purely determine if the character effects are shown in the CT. They don't turn those effects on or off - the control of the character effects is from the character sheet, either manually by the player or through Release 18 automation.
The control is different for the GM and player. The GM controls this in the CT directly:
The PCs control this via the "Character Effects" section of their character sheet:
New PCs will default to off, but existing PCs will show as on and will need to be turned off. The setting is maintained between sessions, so once set will remain until changed.Last edited by Trenloe; May 5th, 2021 at 17:01.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 6th, 2021, 01:46 #183
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May 6th, 2021, 04:46 #184
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May 6th, 2021, 07:29 #185
R18T10 is the current release candidate. I'd like it to get some testing for a week or more before I consider moving it into live.
I'm not sure how many people are testing this now we've been through ten test releases. So, if you're using R18T10 please let me know either way - if there are issues, or if it's running fine.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 6th, 2021, 11:32 #186
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- Feb 2021
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Hi everyone,
1. in GM mode i cant see anything, for example the crossed out "CT" on the pc sheet, what iam doing wrong?
2. Line of sight and lightning does not work correctly, in play mode everything went black
regards Sören
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May 6th, 2021, 11:46 #187Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 6th, 2021, 12:38 #188
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- Feb 2021
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thank you for your quick reply, get it working again... enabled/disabled buttons were on/off Lighting and line of sight, sorry to bother you.
I thought character effects from Items and abilites, like rage or sneak attack are also in the 18t10 release?
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May 6th, 2021, 12:43 #189Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 7th, 2021, 17:54 #190
Trenloe,
Regarding the wounding rune for players which adds 1d6 persistent bleed to each hit.
What our group has been doing is rolling outside of the CT a 1d6 and I am adding that number as PERS to the target.
Will release 18 allow us to add the random 1d6 and add the persistent bleed to a target if that rune/effect is added to a weapon?Ultimate License holder Unity & Classic.
Currently GM'ing Homebrew Pathfinder 2.
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