Fantasy Grounds Fridays Pre
Page 20 of 20 First ... 10181920
  1. #191
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Newcastle, UK (for a bit)
    Posts
    29,078
    Quote Originally Posted by Larsenex View Post
    Trenloe,

    Regarding the wounding rune for players which adds 1d6 persistent bleed to each hit.
    What our group has been doing is rolling outside of the CT a 1d6 and I am adding that number as PERS to the target.

    Will release 18 allow us to add the random 1d6 and add the persistent bleed to a target if that rune/effect is added to a weapon?
    You can do this in the current release:
    1) Add the persistent damage effect as PERS: 1d6 bleed - changes every round, it's not static.
    2) Or add another damage entry to the weapon with a d6 damage and type of "persistent, bleed" - this will apply the PERS: 1d6 bleed when damage is rolled on a target.

    The critical 1d12 persistent bleed isn't handled at present, so that will have to be manually adjusted by the GM after it's been applied.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #192
    Quote Originally Posted by Larsenex View Post
    Trenloe,

    Regarding the wounding rune for players which adds 1d6 persistent bleed to each hit.
    What our group has been doing is rolling outside of the CT a 1d6 and I am adding that number as PERS to the target.

    Will release 18 allow us to add the random 1d6 and add the persistent bleed to a target if that rune/effect is added to a weapon?
    That's not quite how it works, you should roll each round, so the effect should be "PERS: 1d6 bleed" to the target.

    Oops, ninjaed by Trenloe, who sneakily posted on the next page!
    Last edited by Zaister; May 7th, 2021 at 19:36.

  3. #193
    Larsenex's Avatar
    Join Date
    Sep 2018
    Location
    Ventura, California
    Posts
    469
    This is off topic to the release, but is the wounding rune supposed to be a random application of Bleed dmg (re rolled each round)? Thus on the initial application it can be PERS 1 and next round it could b PERS 6 and the following round PERS 2.

    Is this how its supposed to work?
    Ultimate License holder Unity & Classic.
    Currently GM'ing Homebrew Pathfinder 2.

  4. #194
    Yes; many persistent damage effects in 2e are dice instead of flat amounts, and you roll the dice each time the damage is applied. From the CRB on persistent damage:
    Instead of taking persistent damage immediately, you take it at the end of each of your turns as long as you have the condition, rolling any damage dice anew each time.
    Emphasis mine.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in