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March 1st, 2024, 23:08 #41
- Join Date
- Mar 2016
- Posts
- 23
I just got my dice and have been playing with them. Hoping that we can get them integrated into FGU at some point, having a way to roll my dice in game would be fantastic. Until then, I will be impressing the table with my dancing light display whenever I roll a 20.
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April 25th, 2024, 18:20 #42
- Join Date
- Jun 2020
- Posts
- 537
I’d love to see FG support this!
Hell, I’d buy you guys some dice if it means you’ll do it
Here’s a link to their Unity library which you could integrate into FGU’s source: https://github.com/GameWithPixels/PixelsUnityPlugin
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April 25th, 2024, 19:57 #43Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
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April 25th, 2024, 20:08 #44
- Join Date
- Jun 2020
- Posts
- 537
Ah well that would indeed make it tricky. I do wonder though if we could somehow use a desktop app for Pixels dice that listens for the roll and then sends that to the current FG game. Or maybe a custom app where you give it your FG game’s connection information and then it sends the rolls to it. It would mean adding something on the network code for FG to accept rolls from the app, and a way to wait for the incoming roll on say the Manual Rolls window.
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