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  1. #1

    What do I need to play Castles & Crusades?

    I'm interested in playing some OSR games, with C&C being one of them. However, I found that, like D&D, it splits its player and GM content across different books.

    To play/GM Castles & Crusades, can I use ONLY the Players Handbook? What do I really need to play this game?
    Last edited by vanisingh96; March 7th, 2021 at 22:23.

  2. #2
    JohnD's Avatar
    Join Date
    Mar 2012
    Winnipeg Canada
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    On FG, just buy the ruleset. It has the PHB, Monsters & Treasures and even an introductory module. It's really everything you need (although the other books add more content if you decide it is needed). $10 USD... huge value.
    DMing since February 1979. FGC & FGU Ultimate License holder.

    Currently GMing:
    * C&C Greyhawk | Yggsburgh and Castle Zagyg (Monday)
    * Rolemaster Greyhawk (Thursday)
    * AD&D The Village of Hommlet (Saturday)

    Thanks for 9+ years of gaming via FG my friends (AD&D 2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e / Traveller 2e)!

  3. #3
    damned's Avatar
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    Mar 2011
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    The DMs Guide (or CKs guide) is not needed for D&D (or C&C).
    C&C is very good value on FG.

    MoreCore - Generic Ruleset
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  4. #4

    Join Date
    Aug 2015
    Indianapolis, Indiana
    Even the print version of the PHB has a very solid section on DMing Castles and Crusades. While the CKG has some great stuff in it that is super useful, including optional rules, all you need is the Players Handbook ( which I might add, is still free as a pdf from Troll Lords web site).
    Fan of Castles and Crusades/Savage Worlds, just about any rpgs.

    I am in Eastern time zone and am fairly open most play times, but do prefer Evening or late night games.

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