Thread: Task Chains Extension
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January 12th, 2022, 15:49 #61
Hi GravityBlade,
Good question. It's nearly finished, bigger job than I hoped. So should be with Switeworks by the weekend, which means you should see it arrive on the 24th.
I've had a few evenings off, not been feeling too great, but good enough tonight to get on with it.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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January 16th, 2022, 17:46 #62
Folks,
Just to let you all know. I finished the development of the Task Chains, so it's now part of the Ruleset and no longer an extension.
I did a demo of it yesterday during the Fantasy Grounds Academy Symposium.
Basically on top of what the extension did, you also have reference task chains. So here you can create as many as you want, and then can drag them into the 'Host' Task Chains (like the Combat Tracker it's a small TC button at the top right). This means you don't have to keep everything in the Hosts screen anymore.
I'm now fixing bugs and things, so you should see this update on the 24th Jan. It should be in TEST from early next week, go have a play and let me know.
Cheers,
MBMLast edited by MadBeardMan; January 16th, 2022 at 17:49.
Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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