Thread: Task Chains Extension
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March 27th, 2021, 15:16 #41
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Small bug perhaps. During the game this worked well for Task Chains I set up in play. However the players were unable to see the boxes for a Task Chain I'd prepared earlier.
This was the view from the players perspective. unknown.jpgLast edited by rcruk; March 27th, 2021 at 15:24.
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March 27th, 2021, 16:23 #42
By earlier what do you mean? Players only see Task Chains you share/make visible, it uses the Combat Tracker method of showing what's available, well it shares quite a lot with the CT as far as structure.
If you mean earlier as in an earlier version of the Task Chains extension, I would advise you delete them and add them back in.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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March 27th, 2021, 16:36 #43
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March 27th, 2021, 20:55 #44
Evening,
Well I've given it a good test and fed it a cup of tea and all appears good, are you upto date with the latest version?
But note I'm going to merge this into the main ruleset very soon, part of v1.2.4 I think. Then you won't need to worry about such sillyness.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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March 28th, 2021, 12:51 #45
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March 29th, 2021, 18:06 #46
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Is it possible to separate elements and have them in one big scrolling list?
Last edited by jolinemelina7; May 16th, 2021 at 22:04.
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March 29th, 2021, 18:33 #47Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 9th, 2021, 21:37 #48
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June 21st, 2021, 23:15 #49
Love this extension! Any chance anyone is putting together a list of task chains in a mod or something? Or maybe there's still no export/import ability yet?
Thanks!
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June 22nd, 2021, 10:48 #50Ruleset and much more content built for FGU.
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