Thread: 5E - Token Height Indicator
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July 21st, 2021, 02:00 #351
Uploaded v4.8, which fixes the bug Svandal reported. Also added "Feature: " to the name to be consistent with the latest trend in extension names.
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July 21st, 2021, 12:59 #352bmos' extensions
he/them
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July 21st, 2021, 14:27 #353
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July 21st, 2021, 17:33 #354
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July 22nd, 2021, 01:32 #355
Thanks - didn't realize the name change would impact that.
No worries - missed that there was an option to do that when I first uploaded it, but definitely prefer letting everyone have access to it. Also open to folding in any changes made (though not guaranteeing that I will) so you won't have to remake them on an update.
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July 22nd, 2021, 09:40 #356
- Join Date
- Aug 2019
- Posts
- 2,025
Extensions as folders have one drawback: when changes are made all files are uploaded to the connected players are again, instead of just a single .ext file. I assume that for each file a new transfer is started, so having many extensions (aka files) may cause slowdowns on startup (transfer overhead).
I don't know if multiple players get their files transferred concurrently, or one after another. The latter would make things even worse then.
On the other hand they don't have to be decompressed before usage.Last edited by Weissrolf; July 22nd, 2021 at 09:43.
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July 22nd, 2021, 13:06 #357
Nice work, you're #1 on the Forge right now
bmos' extensions
he/them
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July 23rd, 2021, 17:22 #358
Thanks to everyone on this thread for feedback / suggestions / help.
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August 3rd, 2021, 03:37 #359
I had a report of Kent Height making Kent's extensions to not work correctly after sometime. I had a similar issue so I updated Kent height to use Kent's original extension distance code when Token Height Indication returns 0 for distance, which generally shouldn't happen except if Token Height is having trouble getting the correct distance. I put some debug info in the console when this happens to help with debugging.
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August 3rd, 2021, 03:58 #360
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