Thread: FGU crashes using 5E ruleset
-
April 8th, 2021, 20:21 #11
- Join Date
- Dec 2008
- Posts
- 123
CTD, or crash to desktop. My server side just quits completely. Players get punted back to login. I posted server side logs a few weeks ago in the Linux thread. I didn't get server side logs this time.
-
April 8th, 2021, 20:25 #12
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,558
Yeah, in those cases, player logs will not help. Most of the logs we've received for Linux crashes after a few hours were out of memory situations. We've been slowly plugging memory leaks as we find them; so this should get better over time.
Regards,
JPG
-
April 23rd, 2021, 18:40 #13
- Join Date
- Sep 2011
- Posts
- 43
Started using the Test Channel version last night to see if there's any improvement. I'm happy to report that using the 5E ruleset with many paid modules (> 10) open and shared, we had a "crash free" session. Also, we all noticed less "lagginess" as compared to the Live Channel version.
FGU: [TEST] v4.1.0 ULTIMATE (2021-04-13)
OS: Linux 5.11 Fedora 33 64bit
GRAPHICS: Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.11.14-200.fc33.x86_64, LLVM 11.0.0) : 6561
If clean logs have any use, let me know, and I'll upload them.
I will update the "FGU crashes using SFRPG ruleset" thread on Sunday: https://www.fantasygrounds.com/forum...-SFRPG-ruleset.
-
June 11th, 2021, 17:06 #14
- Join Date
- Sep 2011
- Posts
- 43
Follow up post to share good news ... After about 2 years, FGU on Linux has finally become as stable FC 5E.
FGU: v4.1.4 ULTIMATE (2021-06-08)
OS: Linux 5.12 Fedora 34 64bit
GRAPHICS: Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.12.9-300.fc34.x86_64, LLVM 12.0.0) : 6832
The campaign was up and active for about 4 hours with no issues, and, as a test, I left the campaign up over night for another 10 hours, and no crash. Things are finally looking up for us and FGU. We are still having lag issues, but I'm starting to think that 8 to 10 players might be outside of FGU's sweet spot for avoiding lag. We are using LOS and Lighting. Since stability issues seem to be behind us, I'm going to start another thread regarding my investigations into the lag.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks