5E Character Create Playlist
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  1. #31
    Quote Originally Posted by eporrini View Post
    It runs on a clean campaign and even seems to run on a clean campaign with my other mods. On current campaign it throws the above mentioned errors. It's possible it's being caused by a setting on a mod that's not modified on the current campaign. Maybe someone else will come across it to provide more data. For now I will need to disable.
    Yeah you’d have to turn off other extensions one by one to see what’s causing the conflict. Once I know that I can take a look at what might be causing it
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  2. #32
    Just a thought, but are you running one of the extensions that changes the display from showing wounds to showing current HP? I could definitely see that causing an issue.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  3. #33

    Overlay Scaling Issue

    There appears to be an issue with the scaling of the overlay tokens.

    With no other extensions loaded, I performed saving throws on a token with a Token Scale = 0.8. This task was performed on battlemap with a grid of 50px and a grid of 100px.

    The screenshots are attached.

    As you can see the red (X) indicating a failed saving throw is not set to the same scale in both images.

    I am not sure, but it could be due to scaling to the token size rather than scaling to the grid size....though I could well be wrong.
    Attached Images Attached Images
    Ultimate License
    UK Time Zone (GMT/BST)
    DM'ing since 1977 (Basic D&D)

    Currently Playing:
    Empire of the Ghouls 5E Campaign
    Tales from the Yawning Portal 5E Campaign
    Rise of the Runelords Pathfinder 1e
    Amazing Adventures 5E Campaign
    "Some are born to move the world, to live their fantasies
    But most of us just dream about the things we'd like to be."
    Rush - Losing It


    Currently DM'ing
    Princes of the Apocalypse 5E Campaign
    Waterdeep: Mad Mage 5E Campaign
    The Blight 5E Campaign

  4. #34

    Autofail Saving Throws Not Showing

    |If a creature is has the "Unconscious" effect (maybe they are a sleep?) and is required to make a DEX or STR saving throw, this is an automatic failure (AUTOFAIL).

    When this happens the extension does not put a red (X) on the token.
    Ultimate License
    UK Time Zone (GMT/BST)
    DM'ing since 1977 (Basic D&D)

    Currently Playing:
    Empire of the Ghouls 5E Campaign
    Tales from the Yawning Portal 5E Campaign
    Rise of the Runelords Pathfinder 1e
    Amazing Adventures 5E Campaign
    "Some are born to move the world, to live their fantasies
    But most of us just dream about the things we'd like to be."
    Rush - Losing It


    Currently DM'ing
    Princes of the Apocalypse 5E Campaign
    Waterdeep: Mad Mage 5E Campaign
    The Blight 5E Campaign

  5. #35
    Quote Originally Posted by ColinBuckler View Post
    There appears to be an issue with the scaling of the overlay tokens.

    With no other extensions loaded, I performed saving throws on a token with a Token Scale = 0.8. This task was performed on battlemap with a grid of 50px and a grid of 100px.

    The screenshots are attached.

    As you can see the red (X) indicating a failed saving throw is not set to the same scale in both images.

    I am not sure, but it could be due to scaling to the token size rather than scaling to the grid size....though I could well be wrong.
    I can reproduce this, I'll see whats going on a post a fix
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  6. #36
    I'll have to look into this one. The reason its not applying the save indicator is because a save is never actually rolled, its an automatic fail handled in a part of the code I dont currently monitor. This extension currently only triggers when an actual save is rolled.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  7. #37
    Quote Originally Posted by mattekure View Post
    Just a thought, but are you running one of the extensions that changes the display from showing wounds to showing current HP? I could definitely see that causing an issue.
    That's exactly what appears to be causing it. My game ran last night and the error popped up. If I disable 5E - Constitutional Amendments (Link - mod that shows 'Current' HP in tracker) then I no longer receive the error. In my testing this only seems to happen after I add a new creature to the Combat Tracker.

    Let me know if you'd like any help with testing.

    Each time I use the 'Next Actor' button it produces the error:

    [2/27/2021 12:07:44 PM] [ERROR] Handler error: [string "scripts/Manager_Status_Indicators.lua"]:255: attempt to index local 'nodeField' (a nil value)
    Last edited by dotsoncs; February 27th, 2021 at 17:13.

  8. #38
    Quote Originally Posted by dotsoncs View Post
    That's exactly what appears to be causing it. My game ran last night and the error popped up. If I disable 5E - Constitutional Amendments (Link - mod that shows 'Current' HP in tracker) then I no longer receive the error. In my testing this only seems to happen after I add a new creature to the Combat Tracker.

    Let me know if you'd like any help with testing.

    Each time I use the 'Next Actor' button it produces the error:

    [2/27/2021 12:07:44 PM] [ERROR] Handler error: [string "scripts/Manager_Status_Indicators.lua"]:255: attempt to index local 'nodeField' (a nil value)
    I also use constitutional amendments so this checks out. I had a suspicion it was conflicting with this, but when I loaded them both up in a test campaign I didn't get the error. Based on your findings that also makes sense as I did not add another creature to the tracker in my test campaign.

  9. #39
    v6 posted. I changed how token scaling was being done, so it should be more consistent now across any map and between FGC/FGU.

    Added in a save handler to pick up when an auto failed save is made. This should work for most, but there is a possibility that if another extension overrides this or also uses the onSave handler, they may conflict.

    Should no longer throw errors with Constitutional Amendments extension
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  10. #40
    Quote Originally Posted by mattekure View Post
    v6 posted. I changed how token scaling was being done, so it should be more consistent now across any map and between FGC/FGU.

    Added in a save handler to pick up when an auto failed save is made. This should work for most, but there is a possibility that if another extension overrides this or also uses the onSave handler, they may conflict.

    Should no longer throw errors with Constitutional Amendments extension
    Yay!
    Ultimate License
    UK Time Zone (GMT/BST)
    DM'ing since 1977 (Basic D&D)

    Currently Playing:
    Empire of the Ghouls 5E Campaign
    Tales from the Yawning Portal 5E Campaign
    Rise of the Runelords Pathfinder 1e
    Amazing Adventures 5E Campaign
    "Some are born to move the world, to live their fantasies
    But most of us just dream about the things we'd like to be."
    Rush - Losing It


    Currently DM'ing
    Princes of the Apocalypse 5E Campaign
    Waterdeep: Mad Mage 5E Campaign
    The Blight 5E Campaign

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