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  1. #11
    I would suggest a deeper more wounds overlay if possible.

    I do have a number of death in my games (last one was a PC being absorbed by a Gibbering Mouther....) and a skull image popping up when the character is actually dead is a more visual image. So yes my vote would be for more distinctive wounds being shown to both the GM and the PC's.
    Ultimate License
    UK Time Zone (GMT/BST)
    DM'ing since 1977 (Basic D&D)

    Currently Playing:
    Empire of the Ghouls 5E Campaign
    Tales from the Yawning Portal 5E Campaign
    Rise of the Runelords Pathfinder 1e
    Amazing Adventures 5E Campaign
    "Some are born to move the world, to live their fantasies
    But most of us just dream about the things we'd like to be."
    Rush - Losing It


    Currently DM'ing
    Princes of the Apocalypse 5E Campaign
    Waterdeep: Mad Mage 5E Campaign
    The Blight 5E Campaign

  2. #12
    I'm not an artist, so my ability to make nice looking graphics is limited to my ability to google

    That said, I did a quick combination of the critical overlay and the dead skull.
    Last edited by mattekure; February 26th, 2021 at 01:07.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  3. #13
    or I could get even more fancy, and have 3 stages of skull for the number of failed death saves.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  4. #14
    I would suggest one stage - more fun for the players to guess how many saves.
    Ultimate License
    UK Time Zone (GMT/BST)
    DM'ing since 1977 (Basic D&D)

    Currently Playing:
    Empire of the Ghouls 5E Campaign
    Tales from the Yawning Portal 5E Campaign
    Rise of the Runelords Pathfinder 1e
    Amazing Adventures 5E Campaign
    "Some are born to move the world, to live their fantasies
    But most of us just dream about the things we'd like to be."
    Rush - Losing It


    Currently DM'ing
    Princes of the Apocalypse 5E Campaign
    Waterdeep: Mad Mage 5E Campaign
    The Blight 5E Campaign

  5. #15

  6. #16
    This could work for "Dying" / Bleeding Out.
    Last edited by mattekure; February 26th, 2021 at 01:07.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  7. #17
    And another mattekure essential. Thanks

    I support ORC(L) and #opendnd!

    Check out my Extensions and Materials for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.
    Midjourney Art: AI generated images for my campaign.

  8. #18
    Quote Originally Posted by mattekure View Post
    or I could get even more fancy, and have 3 stages of skull for the number of failed death saves.
    that would be nice, as long as the extension stays streamlined. Let's try to avoid complications! As it is, this extension is compatible with pretty much every extension.

  9. #19
    Not exactly themed to D&D, so probably not for everyone, but I think the classic yellow-triangle-with-an-exclamation-mark warning sign would be a perfectly serviceable indicator for dying. That would let players know instantly that the character is in danger but not yet dead. Maybe with a little splash of blood over one corner to add that extra touch of information about what sort of danger it is.

    Dunno if showing "stable" is possible as-is, but a bandage icon would work well for that purpose.

  10. #20
    I will take a look at making some DnD friendly Icons, more on the realistic and gritty side of things. Exhausted from work right now, will do so at the weekend.

    I support ORC(L) and #opendnd!

    Check out my Extensions and Materials for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.
    Midjourney Art: AI generated images for my campaign.

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