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February 26th, 2021, 01:49 #31For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 26th, 2021, 01:52 #32
Just a thought, but are you running one of the extensions that changes the display from showing wounds to showing current HP? I could definitely see that causing an issue.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 26th, 2021, 20:11 #33
- Join Date
- Mar 2014
- Location
- Staffordshire, UK
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- 337
Overlay Scaling Issue
There appears to be an issue with the scaling of the overlay tokens.
With no other extensions loaded, I performed saving throws on a token with a Token Scale = 0.8. This task was performed on battlemap with a grid of 50px and a grid of 100px.
The screenshots are attached.
As you can see the red (X) indicating a failed saving throw is not set to the same scale in both images.
I am not sure, but it could be due to scaling to the token size rather than scaling to the grid size....though I could well be wrong.Ultimate License
UK Time Zone (GMT/BST)
DM'ing since 1977 (Basic D&D)
Currently Playing:
Empire of the Ghouls 5E Campaign
Tales from the Yawning Portal 5E Campaign
Rise of the Runelords Pathfinder 1e
Amazing Adventures 5E Campaign"Some are born to move the world, to live their fantasies
But most of us just dream about the things we'd like to be."
Rush - Losing It
Currently DM'ing
Princes of the Apocalypse 5E Campaign
Waterdeep: Mad Mage 5E Campaign
The Blight 5E Campaign
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February 26th, 2021, 20:20 #34
- Join Date
- Mar 2014
- Location
- Staffordshire, UK
- Posts
- 337
Autofail Saving Throws Not Showing
|If a creature is has the "Unconscious" effect (maybe they are a sleep?) and is required to make a DEX or STR saving throw, this is an automatic failure (AUTOFAIL).
When this happens the extension does not put a red (X) on the token.Ultimate License
UK Time Zone (GMT/BST)
DM'ing since 1977 (Basic D&D)
Currently Playing:
Empire of the Ghouls 5E Campaign
Tales from the Yawning Portal 5E Campaign
Rise of the Runelords Pathfinder 1e
Amazing Adventures 5E Campaign"Some are born to move the world, to live their fantasies
But most of us just dream about the things we'd like to be."
Rush - Losing It
Currently DM'ing
Princes of the Apocalypse 5E Campaign
Waterdeep: Mad Mage 5E Campaign
The Blight 5E Campaign
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February 26th, 2021, 21:04 #35For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 26th, 2021, 21:06 #36
I'll have to look into this one. The reason its not applying the save indicator is because a save is never actually rolled, its an automatic fail handled in a part of the code I dont currently monitor. This extension currently only triggers when an actual save is rolled.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 27th, 2021, 17:08 #37
- Join Date
- Jun 2019
- Posts
- 18
That's exactly what appears to be causing it. My game ran last night and the error popped up. If I disable 5E - Constitutional Amendments (Link - mod that shows 'Current' HP in tracker) then I no longer receive the error. In my testing this only seems to happen after I add a new creature to the Combat Tracker.
Let me know if you'd like any help with testing.
Each time I use the 'Next Actor' button it produces the error:
[2/27/2021 12:07:44 PM] [ERROR] Handler error: [string "scripts/Manager_Status_Indicators.lua"]:255: attempt to index local 'nodeField' (a nil value)Last edited by dotsoncs; February 27th, 2021 at 17:13.
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February 27th, 2021, 17:35 #38
- Join Date
- Jul 2018
- Posts
- 220
I also use constitutional amendments so this checks out. I had a suspicion it was conflicting with this, but when I loaded them both up in a test campaign I didn't get the error. Based on your findings that also makes sense as I did not add another creature to the tracker in my test campaign.
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February 27th, 2021, 19:04 #39
v6 posted. I changed how token scaling was being done, so it should be more consistent now across any map and between FGC/FGU.
Added in a save handler to pick up when an auto failed save is made. This should work for most, but there is a possibility that if another extension overrides this or also uses the onSave handler, they may conflict.
Should no longer throw errors with Constitutional Amendments extensionFor support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 27th, 2021, 22:12 #40
- Join Date
- Mar 2014
- Location
- Staffordshire, UK
- Posts
- 337
Ultimate License
UK Time Zone (GMT/BST)
DM'ing since 1977 (Basic D&D)
Currently Playing:
Empire of the Ghouls 5E Campaign
Tales from the Yawning Portal 5E Campaign
Rise of the Runelords Pathfinder 1e
Amazing Adventures 5E Campaign"Some are born to move the world, to live their fantasies
But most of us just dream about the things we'd like to be."
Rush - Losing It
Currently DM'ing
Princes of the Apocalypse 5E Campaign
Waterdeep: Mad Mage 5E Campaign
The Blight 5E Campaign
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