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June 11th, 2021, 03:49 #71
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- Oct 2019
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- Hong Kong
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linky link... https://www.fantasygrounds.com/forum...ight-Indicator
Last edited by Zygmunt Molotch; June 11th, 2021 at 03:56.
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June 12th, 2021, 06:23 #72
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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June 15th, 2021, 20:00 #73
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- Mar 2016
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- Bergen
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- 313
Can we have an option of disabling the automatic flanking effect?
It causes more trouble than it is worth in my opinion. The flanking button is more than enough.
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June 16th, 2021, 01:26 #74
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- Seattle, USA
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June 16th, 2021, 01:44 #75
Add this to onInit of a named script:
Code:OptionsManager.registerOption2('AUTO_FLANK', false, 'option_header_game', 'opt_lab_autoflank', 'option_entry_cycler', { labels = 'option_val_off', values = 'off', baselabel = 'option_val_on', baseval = 'on', default = 'on' })
Code:if OptionsManager.isOption('AUTO_FLANK', 'on') then
You can give the option a title by adding a string within <root><base> of extension.xml:
Code:<string name="opt_lab_autoflank">Automatic Flanking</string>
Last edited by bmos; August 24th, 2021 at 17:59.
bmos' extensions
he/them
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June 16th, 2021, 03:10 #76
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- Oct 2019
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turning flanking as an option off, would be most welcome
it's frequently wrong for our combats
but the range stuff is fantastic!
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June 16th, 2021, 16:46 #77
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- Nov 2020
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- Seattle, USA
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Thanks @bmos! I’ll work on it when I get some time.
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June 25th, 2021, 19:08 #78
Would it be possible to get a version of only flanking? I am attempting to hack a 4E version but running into a lot of errors. :-)
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July 18th, 2021, 16:49 #79
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- Oct 2019
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- Hong Kong
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Hey, Dogfisc
Bmos solved an error I got last night playing pf1e
A Spider, Giant Tarantula, which has a blank feat field
created the error errror.pngerrror.pngerrror.png
inmanager_action_attack_custom.luanpcHasFeat
function npcHasFeat(ctNode, sFeat)
local sLowerFeat = StringManager.trim(string.lower(sFeat or ""));
local sFeatList = DB.getValue(ctNode, "feats", "");
local sLowerFeatList = StringManager.trim(string.lower(sFeatList));
return string.match(sLowerFeatList, sLowerFeat);
end
as you can see, the Official Creature is also coded wrong, but thats for the Official Bug report threadLast edited by Zygmunt Molotch; July 19th, 2021 at 14:53.
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July 19th, 2021, 21:23 #80
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And here is a bug report. Compatability error with token height extension:
https://www.fantasygrounds.com/forum...ight-Indicator
It has to be something in one of the last patches of token height, it worked correctly before:
See attached files, here is an explanation:
Fantasy grounds unity latest live version. Only this and token height extension.
When I try to attack with my NPC cyclops with a heavy crossbow (or other NPCs with ranged weapons) I can do it if I target something in the combat tracker (drag the attack to the combat tracker)
But If I drag the attack onto a token on the map (both tokens are in the combat tracker) I get this error:
Handler error: [string "scripts/manager_combat.lua"]:325: attempt to index local 'token' (a number value)
If I try to attack with a PC (in this case a PC with compsite longbow) I get this error if I drag the ranged attack from the PC sheet action tab directly to the combat tracker, or if I drag the attack onto a token on the map:
Script execution error: [string "scripts/manager_combat.lua"]:325: attempt to index local 'token' (a number value)
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