Thread: Starting with Effects
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February 22nd, 2021, 14:54 #1
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- Sep 2018
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Starting with Effects
Hi,
I would like to use effects in my ruleset. But I am kind of lost.
The Core effects dont do much and the DnD effects seem quite overwhelming to start with.
Is there a tutorial or a simpler ruleset which can be used as guide to get started with effects?
My interest is in effects which change attributes for rolls (for my system this is different from a modifier), act like a modifer for certain types of rolls, make the affected skip their turn.
Thank you,
Weltenbrand
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February 22nd, 2021, 15:52 #2
The key thing with effects is that they need to be coded for in every FG action that they could apply to. There's no real quick way of doing this.
As an example, look at The Dark Eye extension for MoreCore here: https://www.fantasygrounds.com/forum...Core-Extension
There are various action scripts in the scripts directory that are triggered during certain rolls - attacks, damage, skill, etc.. Within this actions, usually in the "addEffectModifiers" function, there will be calls to the EffectManagerMoreCore effects manager in the MoreCore ruleset to get specific effect values and to check for conditions. Based on the data returned, the roll action is modified and appropriate descriptive text added.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 22nd, 2021, 23:44 #3
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If you want to do it the easy way and pay for them, there are already coded effects packages on dmsguild, just search for “rob twohy effects coding”. If you want to create your own, you can learn the syntax from the wiki page https://www.fantasygrounds.com/wiki/...php/5E_Effects
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February 23rd, 2021, 02:03 #4aka Laendra
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February 23rd, 2021, 15:09 #5
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February 28th, 2021, 12:27 #6
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Thank you, I got a lot of stuff working.
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