DICE PACKS BUNDLE
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  1. #11
    Quote Originally Posted by msbranin View Post
    This works on starfinder after you edit edit the extension to add in SFRPG
    There an easy way to determine what the ruleset strings are for all the rulesets that import CoreRPG?
    I can just go in there and add them all but I'm having a heck of a time tracking down what the actual ruleset string is for some of them such as Cypher System.

  2. #12
    Quote Originally Posted by maugrim8866 View Post
    Thank you so much daddyogreman for putting this extension together. I have been looking for an extension that will do this since losing it in 5E Enhanced Unity.
    Downloaded the latest version (v1.0.0) from your link.
    I am getting this error when loading:
    [2/22/2021 4:39:36 PM] [ERROR] Script execution error: [string "scripts/combat_manager_helper.lua"]:2: attempt to call field 'verbose' (a nil value)

    And mousing over a actor in the CT results in this error:
    [2/22/2021 4:41:52 PM] [ERROR] Script execution error: [string "combat_tracker/scripts/combat_tracker_host_..."]:2: attempt to call field 'verbose' (a nil value)

    I do have a lot of addons running with it and I have FGU: v4.0.10. Is anyone else having this issue?

    Thank you

    I'd be curious if you JUST ran this one whether or not you're experiencing issues. If there's no issues, if you could track down which one is colliding with my extension, I'd be curious to get my hands on that extension code to confirm my suspicions. Either way, I made an issue in my own repo as this is something I've already thought might become a problem with other extensions.

  3. #13
    Quote Originally Posted by daddyogreman View Post
    I'd be curious if you JUST ran this one whether or not you're experiencing issues. If there's no issues, if you could track down which one is colliding with my extension, I'd be curious to get my hands on that extension code to confirm my suspicions. Either way, I made an issue in my own repo as this is something I've already thought might become a problem with other extensions.
    I will do some testing and let you know.
    I do use many of the 5E Enhancer sub extensions, I suspect one of them might be the culprit.

  4. #14
    Quote Originally Posted by maugrim8866 View Post
    I will do some testing and let you know.
    I do use many of the 5E Enhancer sub extensions, I suspect one of them might be the culprit.
    After testing, I have narrowed it down to a conflict with these 2 extensions.
    5E Enhancer - Faction Underlays
    5E Enhancer - Flanking and Ranged

    I do not have issues when these 2 ext are disabled.

    Thanks again for your work on this extension, makes it so much easier to run large combats.

  5. #15
    Quote Originally Posted by maugrim8866 View Post
    After testing, I have narrowed it down to a conflict with these 2 extensions.
    5E Enhancer - Faction Underlays
    5E Enhancer - Flanking and Ranged

    I do not have issues when these 2 ext are disabled.

    Thanks again for your work on this extension, makes it so much easier to run large combats.
    Suspicion confirmed:
    Both of those extensions also load up a script under the name Helper and if that's loaded after my script, it's gonna clobber my version of Helper. I've got an issue filed to make my script names more unique to avoid this issue. I thought it might cause a problem and here we are. I'll get to it as soon as I can.

  6. #16
    Helper collision fixed in v1.0.1. As always, you can also just download from the latest link to get the most recent release.

    Give it a whirl maugrim8866 and see how it goes. It should play nicely now with those other extensions.

  7. #17
    Thanks @daddyogreman. This is working great.

  8. #18
    Release 1.0.2 out. As always, latest will snag the most current release.
    Per the CHANGELOG:
    [1.0.2] - 2021-03-01

    Added

    Extension announcement text
    Added all CoreRPG rulesets as allowable
    Replaced User.isHost() with Session.IsHost

  9. #19
    Quote Originally Posted by daddyogreman View Post
    Release 1.0.2 out. As always, latest will snag the most current release.
    Per the CHANGELOG:
    [1.0.2] - 2021-03-01

    Added

    Extension announcement text
    Added all CoreRPG rulesets as allowable
    Replaced User.isHost() with Session.IsHost
    Thank you for the name change that helps fix some issues and confusions.
    Thank you also for putting these out as each ext instead of lumping them all into one.

    Love this one a lot.

    Is there a way we can add in the hover over to show their box around them on the overlay on the map their reach they have? Like a creature has 10' of reach would make a box around them on hover over of that size?

  10. #20
    Quote Originally Posted by MrDDT View Post
    Is there a way we can add in the hover over to show their box around them on the overlay on the map their reach they have? Like a creature has 10' of reach would make a box around them on hover over of that size?
    If you hover over the token on the map it will already show their reach in a grey underlay. This is built in and has nothing to do with my extension. Are you saying if you hover over the token in the combat tracker, you want the purple underlay that's added to adjust its size to their reach?

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