Thread: Script error 2e AD&D
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February 21st, 2021, 15:03 #1
- Join Date
- May 2020
- Posts
- 27
Script error 2e AD&D
HI all,
I just started using the 2e rule set for FG. I made a couple of characters a few days ago, and everything went fine. I jumped back on yesterday as I am going to start DMing a game today. But whenever I go to add the proficiencies to the weapons I get this Script Error: [string "common/scripts/combobox_button.lua"]:21: attempt to call field 'refreshButtonDisplay' (a nil value)
Script Error: [string "common/scripts/combobox_list.lua"]:108: bad argument #-1 to 'setValue' (number expected, got string)
Script Error: [string "common/scripts/combobox_button.lua"]:21: attempt to call field 'refreshButtonDisplay' (a nil value)
I am running v3.3.13 Ultimate.
I already deleted and reloaded the ruleset.
Any help would be appreciated.
Thank you
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February 21st, 2021, 17:58 #2
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,539
I'll forward to the ruleset developer.
Regards,
JPG
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February 25th, 2021, 00:16 #3
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- May 2020
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- 27
Is there any chance for an update on this?
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March 8th, 2021, 06:51 #4
I had the same problem today. I also sent in a ticket and posted some photos of the issue in the FGC Support Discord channel. I can easily re-create the issue. Hope to hear back on a fix for this. I get the same script error message that the original posted shared on here....thanks!
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March 8th, 2021, 07:25 #5
The update going in tuesday addresses this problem. The CoreRPG system changed that functionality and since there are 2 methods to perform the action, this one is being removed.
From the skills tab, click the gear on the weapon proficiency and apply to the appropriate weapons.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 9th, 2021, 17:34 #6
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- May 2020
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- 27
Is this going out for both Classic and Unity?
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March 9th, 2021, 18:42 #7
Product updates are for both Classic and Unity, unless otherwise stated in the update information thread.
Today's update is detailed in the City Hall forum here: https://www.fantasygrounds.com/forum...March-9th-2021Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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