Thread: CoreRPG Wound Overlay
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June 21st, 2021, 13:50 #51
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Combat Tracker. Has to be done for every single size 0 creature. Trenloe wrote that this is by design and on purpose, extensions are supposed to catch the size 0 exception after the fact.
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June 21st, 2021, 15:56 #52
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June 22nd, 2021, 05:58 #53
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June 22nd, 2021, 05:59 #54
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June 22nd, 2021, 07:43 #55
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Because Trenloe decided so. The ramification of that decision is that more Lua code has to be run to catch these kind of exceptions.
A small reminder, though, that we are not talking about creature size, but about creature "space". The CRB suggest that at least four tiny creatures can occupy a 5 ft. space, but more creatures are possible.
Items of tiny size are half the bulk of small/medium sized items and tiny creatures have half the bulk carrying limit and treat nothing as "light".
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June 24th, 2021, 21:43 #56
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June 24th, 2021, 22:15 #57
Thanks DaddyOgre.
Ultimate License holder Unity & Classic.
Currently GM'ing Homebrew Pathfinder 2.
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June 24th, 2021, 22:28 #58
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Great, thank you.
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July 2nd, 2021, 03:32 #59
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I use SilentRuin's Death Indictator Ex to handle death saves for PC's and NPC's. Both overlay death saves and image for death.
Would it be possible to disable the dying and death overlays if Death Indicator Ex is available?
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August 17th, 2021, 02:10 #60
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For some reason adding a "woundWidget.setBitmap" line after "if status == "HEALTHY" then" does not work. So instead I removed that line (started with "light") and added an "else" line at the very end. This enabled me to add a wound overlay PNG for the Healthy status.
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