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Thread: 5E Clear Dead

  1. #11
    Be cool and make CoreRPG version of these

  2. #12
    Quote Originally Posted by kevininrussia View Post
    Be cool and make CoreRPG version of these
    How do you define "dead" for CoreRPG? there are not HP or any other health stats on by default. This is 5e specific simply because I know how to define something being "dead".
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  3. #13
    Quote Originally Posted by mattekure View Post
    How do you define "dead" for CoreRPG? there are not HP or any other health stats on by default. This is 5e specific simply because I know how to define something being "dead".
    Don't know, just want to use this extension without playing 5e :-)

  4. #14
    I leave the dead one's on the CT as well, until the players search them, and then I have PR6I6E6ST's loot extension make the loot parcel for me...it makes things so easy and now you've made it even easier for me to clean up afterwards!

  5. #15
    Quote Originally Posted by kevininrussia View Post
    Don't know, just want to use this extension without playing 5e :-)
    If you crack it open, you will see in the combattracker_host.xml file that there is a function to determine "dead" or not.

    Code:
         
        if sFaction == "foe" and DB.getValue(creatureNode, "wounds", 0) >= DB.getValue(creatureNode, "hptotal", 0) then
            DB.deleteNode(creatureNode);
        end
    basically it looks for a value "wounds" and checks if it is >= the value "hptotal". Any ruleset that uses those names should work. If there is some other names or other calculation, it could be easily added, it just needs to be defined for the ruleset. I could certainly make this work with other rulesets, but I dont really know how they all define "dead"
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  6. #16
    v3 posted. I moved the button again, hopefully for the last time. It is now at the bottom next to the factions.

    Added a bunch of new rulesets supported. Due to how each ruleset defines the positioning differently, the buttons may not line up perfectly at the bottom the way it does for 5e. If that bothers you, you can always extract it and tweak the values in the combattracker_host.xml file. The bottom offset number is how many pixels from the bottom of the window, so a negative number is higher in the window. and the left anchor offset is the number of pixels from the center.

    Last edited by mattekure; March 11th, 2021 at 00:36.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  7. #17
    v4 added, had to tweak positioning, it was blocking the faction buttons
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  8. #18
    Thanks for this ext.
    Its Awesome!

  9. #19
    I use CAE and my druid creates 8x Pixies and 8x Wolfs etc...

    Can we please have a Clear/Remove dead Friendly addon via a Radial maybe ? Or an icon if you think there is space...

    But the radial could be to select Clear/Remove 'All Dead' or 'All Faction Dead' or 'All Neutral Dead' etc as well as 'All Dead NPC's by default ???

  10. #20
    Quote Originally Posted by EllivasKram View Post
    I use CAE and my druid creates 8x Pixies and 8x Wolfs etc...

    Can we please have a Clear/Remove dead Friendly addon via a Radial maybe ? Or an icon if you think there is space...

    But the radial could be to select Clear/Remove 'All Dead' or 'All Faction Dead' or 'All Neutral Dead' etc as well as 'All Dead NPC's by default ???
    Hmm, good idea. let me take a look and see
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

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