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February 20th, 2021, 14:57 #11
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February 21st, 2021, 04:08 #12
You can easily cut and paste from DnD Beyond to create classes and such. Just takes time and a little practice.
If you have more money than time, what you listed will get you super well prepared and will let players easily create characters and get playing.Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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February 22nd, 2021, 00:52 #13
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I agree. The goal is to visit "old school" playing with young, modern players. I have discussed this with them so they know what to expect. It's different for them because they are young and aren't familiar with what the game was like in the 80s. If they don't like it we'll stop.
Now I'LL be that guy: although I think modern narrative driven style of play is good and how RPGs should be (to deliver what computer simulations can't), the games make it very easy to survive. Part of old school style is that it is difficult to survive and I want to give a taste of that.
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February 22nd, 2021, 00:53 #14
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Thank you, everyone for the feedback. I was very helpful.
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February 22nd, 2021, 02:45 #15
In that case, you are going to need to make adjustments, or you will find the whole experience very disappointing. Take the infamous character killer, the Tomb of Horrors, as a case in point. Here is the text for a pit trap in the tomb (below). In first addition, this sort of damage was painful, as hit points were a limited resource. Enough traps, and you run out of hit points. How about in 5th edition? Well, your fighter has over 100 hp, and they all come back on an a long rest. "Fall in few traps, no problem, I long rest." I replaced all of that sort of stuff with fewer, but much more lethal traps when I ran it. I found that approached worked well.
Each pit is spiked at the bottom, so someone who falls
in takes falling damage plus 11 (2dl0) piercing damage
from the spikes. The spikes are also poisoned, so someone
injured by them must make a DC 15 Constitution
saving throw, taking 22 (4dl0) poison damage on a failed
save, or half as much damage on a successful one.
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February 22nd, 2021, 04:24 #16
There are plenty of instant death, no saving throw traps in the 5e Tomb of Horrors.
Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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February 22nd, 2021, 04:45 #17
Not anymore. 5E got rid of save or die in general. I ran this adventure in the fall. Let me give you an example.
The mouth opening is similar to a (fixed) sphere of annihilation, but it is about 3' in diameter - plenty of room for those who wish to leap in and be completely and forever destroyed.
has become in 5th edition...
A creature who enters the Sphere takes 4d10 force damage.
This is the most iconoclastic trap in the dungeon, and perhaps in the whole history of D&D. And yet it has become 4d10 damage that the character can restore on a long rest.
Yes, there is still some good stuff in there, but it is not the death trap that it used to be.
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February 22nd, 2021, 04:56 #18Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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February 22nd, 2021, 05:26 #19
I think I see your mistake, you are reading the magic item, but the area description and the magic item itself is instant death:
"The sphere obliterates all matter it passes through and all matter that passes through it."
The force damage is if you touch it. Touching it was not fatal in AD&D as well. I ran it three times in my AD&D DMing days, a 10' pole revealed what it was instantly. Touching it destroyed what touched it (not specified in AD&D what that meant, up to the DM).Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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