DICE PACKS BUNDLE
  1. #1

    Different levels

    Hello mapmakers,

    i wonna draw a castle with different levels and houses. Is there an example? in the game will be 2 chars in one house of 2 levels and another house maybe 20m far away with also 2 chars in one house of 2 levels?

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,735
    I'm not aware of an example.

    You'll need to draw each level on different layers.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,147
    Blog Entries
    9
    Be aware, if you draw the levels on different layers and overlap them with one another, you won't be able to have characters on both levels at the same time (without issues).

    Personally, I put different levels on the same map, but don't overlap them at all. IMO it's the cleanest if splitting the party is a possibility.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  4. #4
    Quote Originally Posted by LordEntrails View Post
    Be aware, if you draw the levels on different layers and overlap them with one another, you won't be able to have characters on both levels at the same time (without issues).

    Personally, I put different levels on the same map, but don't overlap them at all. IMO it's the cleanest if splitting the party is a possibility.
    I think that's the way to solve the problem. I will put all the levels of the house on the same map. But how can I hide the different levels from the players?

  5. #5
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,735
    Put each level in a folder and then use the buttons at the side of the folder to toggle through the hide options (visible to all/GM/invisible)
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #6
    If this is in Unity you could draw a wall LOS frame around each level's map to corral the tokens and limit their vision. I'm pretty sure that if you place their tokens before you share the map, that will prevent them from moving outside the bounds of the level they're on too.

  7. #7

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in