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  1. #1

    getting error, don't know which extension

    I am getting this error, and I can't figure out which extension it is coming from - thoughts?

    [ERROR] Script execution error: [string "campaign/scripts/char_weapon_adnd.lua"]:202: attempt to index global 'ActorManager2' (a nil value)

  2. #2
    Zacchaeus's Avatar
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    Disable them all (or start a new campaign) and enable them one at a time until you get an error. It''s possible that multiple extensions won't work - depending on how many you use. See also the other threads from today about problems with the ADnD ruleset.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3

  4. #4
    For me that was Automatic flanking (Kent McCullough) which we got every time we tried to roll a weapon attack this evening. There's a new version on DMSGuild which fixes it for me.

    Cheers, Hywel

  5. #5
    Crazy i cant find whats wrong
    all my weapons have no dice and no damage. s
    Script Error: [string "campaign/scripts/char_weapon_adnd.lua"]:202: attempt to index global 'ActorManager2' (a nil value)
    Script Error: [string "campaign/scripts/char_weapon_adnd.lua"]:202: attempt to index global 'ActorManager2' (a nil value)
    Script Error: [string "campaign/scripts/char_weapon_adnd.lua"]:202: attempt to index global 'ActorManager2' (a nil value)
    Script Error: [string "campaign/scripts/char_weapon_adnd.lua"]:202: attempt to index global 'ActorManager2' (a nil value)
    Script Error: [string "campaign/scripts/char_weapon_adnd.lua"]:202: attempt to index global 'ActorManager2' (a nil value)
    Script Error: [string "campaign/scripts/char_weapon_adnd.lua"]:202: attempt to index global 'ActorManager2' (a nil value)

  6. #6
    Zacchaeus's Avatar
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    Disable all extensions. See post #2
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #7
    For me the mods (by Kent McCullough); Automatic Return Damage, Automatic Sneak Attack, Blindsight and Truesight were the ones messing things up. I downloaded updated Return and Sneak attack files and my unity fantasy grounds appears to now work with those. My classic, however, still doesn't work, getting similar errors to what you're getting Manticore2020. When I brought my campaign from classic to unity I was able to have those extensions work interestingly.

    What's weird now is, in FGU, I've unchecked and rechecked these and started the campaign to get some errors on start, but it allows me to roll characters attacks/damages. I was even able to load all three of them, and while it did give me an error on load, I was able to roll and get results, as opposed to earlier with your similar errors.

    I hope you're able to get yours working. My yesterday's session luckily didn't have any combat.

    FGU_error.PNG
    fantasygrounds_error.PNG
    fantasygrounds_error2.PNG

  8. #8
    LAE:ExpandedOptions, the recent update removed actormanager2, LAE:ExpandedOptions relies on it. I had the same problem with it.
    AKA Mech45

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  9. #9
    LAE:ExpandedOptions? I don't see that as an extension in my list. How were you able to fix it?

  10. #10
    yes i downlaoded the last update of Adv effects and all is good now

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