Thread: MGT2 v1.2.3
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May 24th, 2021, 21:23 #21
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No Twitter here either. Power and Criticals would be my vote.
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May 24th, 2021, 23:46 #22Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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May 26th, 2021, 13:14 #23
Hi Folks,
So the poll finished, 21 of you lovely people voted, it's Power & Criticals and then Cargo. Thanks for taking part here and on Twitter.
Going to push v1.2.3. tonight, wanted just to fix an issue with Missiles, it's setting the damage type to Laser for them, naughty code.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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May 29th, 2021, 14:29 #24
Folks,
Have sent this off to SmiteWorks. It's the weekend, so I hope come Monday they push this into the TEST channel, for release a week later, on the 8th June 2021.
If you have the time, please in FGU switch to the 'TEST' channel and give it a go (when it's there!)
Just like SW Official products I've started to add a date to the chat window, so you'll know how current things are.
Mongoose Traveller 2E Core ruleset v1.2.3 (2021-05-29)
Now onto the next update, Power Management and Critical Hits are the focus.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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