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Thread: MGT2 v1.2.3

  1. #1

    MGT2 v1.2.3

    Evening Folks,

    v1.2.2. should be released today, and it's got a lot of updates required to keep in line with CoreRPG. There were a few bits but nothing much.

    Now with those updates out of the way we can plan the next release, now that Pirates is ready I'm taking a step back from conversions to focus on the ruleset, and this one I want to focus on the SCT.

    Due to speaking to SuperTeddy, I've spent a lot of time making Traveller work alongside how Starfinder works. So I changed a lot of this version, apologies!

    • Party Sheet Ships Tab On the Party Sheet there's now a Ships Tab. The Referee can drag your Ship into it and from there you'll see a list of Crew List and some basic ship data
    • Party Sheet Ships Tab Crew Drag your PC onto the Crew List and they'll appear, defaulting to Passenger
    • PC Ships Tab On the PC sheets you'll now have your own Ships Tab. On this you'll have your access to the Crew Role (and can change it here), plus the Ships Actions, click the 'View' next to the Ship you want to interact with
    • Party Sheet Ships Tab Crew The Referee can also drag NPCs onto the Crew List, those NPC's have a 'details' button to the right of their name/role, click this for a Mini-NPC sheet
    • Subdermal Armour. The bug with Subdermal Armour has been fixed
    • Lighting Effects Have added the missing Lighting Effects
    • Spacecraft Weapon Damage Started to tidy up the damage types and now if none is set in the Damage field, the traits are checked before defaulting to Laser


    This list scratches the surface really. I'm quite pleased that there's finally a way through to sharing Ships with PCs and not requiring the Referee do it all. I'm also keen to follow SFRPG as much as possible as it means you learn one system, you learn two.

    With this in mind, NPC's will be having their 'actions' re-built soon to fit in with PC's/Ships. As you'll hopefully noticed on the PC Sheets, both Standard Weapons and Ship Weapons follow the same layout and work the same.

    Cheers MBM (and the rest of the team).
    Last edited by MadBeardMan; May 30th, 2021 at 13:48. Reason: Updated list
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  2. #2

  3. #3

    Join Date
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    Quote Originally Posted by MadBeardMan View Post
    Now with those updates out of the way we can plan the next release, not that Pirates is ready I'm taking a step back from conversions
    I am assuming you meant to say “NOW that Pirates is ready”

  4. #4
    Quote Originally Posted by johnecc View Post
    I am assuming you meant to say “NOW that Pirates is ready”
    Good spot, edited!

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  5. #5
    Hi Folks,

    Have started on this update, here's what I've done so far.

    • Minimum Damage. Fixed a bug with applying Damage that always applied a Minimum of 1 when the effect was less than the required 6
    • Fonts. Have increased fonts across the board, tidied up the colouring for less contrast issues on smaller text

    If you use Twitter you can find examples of the font resize/colouring work that's been ongoing. Here's an old school image, you should see the Desktop buttons are clearer (and note I've removed PSI as an override). The font size for these buttons has increased from 16 to 21 and Boon/Bane has received a wider box. Same with Sidebar.

    Attachment 44078

    I've also decided to swap out the Yellow to an off-white, this reduces contrast issues. On Character Sheets etc, the Blue 'Headings' are now Black, same goes with the Effect updates in the Chat window. Personally, I feel it's very cold, but a lot easier to read.

    Cheers,
    MBM

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  6. #6
    I don't know if you've seen this yet, but if you want to see the results of your hard work check out the last graphic, the month to month session count. It is a huge increase from the year prior.

    https://www.fantasygrounds.com/reports/2020Q4/

  7. #7
    Quote Originally Posted by esmdev View Post
    I don't know if you've seen this yet, but if you want to see the results of your hard work check out the last graphic, the month to month session count. It is a huge increase from the year prior.

    https://www.fantasygrounds.com/reports/2020Q4/
    Hi Esmdev,

    Yea I've seen this, it's a lovely improvement (I think - I don't have access to last years), but I know it's progress and that's just awesome.

    Next stop, more games than 2E

    Loads of more Traveller stuff coming over summer, I can't wait for you all to let me know what you think of Pirates.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  8. #8
    So how is 1.2.3 coming along?

    Xargun

  9. #9
    GregRex's Avatar
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    Quote Originally Posted by Xargun View Post
    So how is 1.2.3 coming along?

    Xargun
    Hmm, I bet we hear on Friday

  10. #10
    Any updates on the next update ?

    Xargun

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