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  1. #11
    Quote Originally Posted by nephranka View Post
    Great ext!
    I tried to drag the fireball spell over to the powers on a necklace of fireballs and here are the errors I got? This was working fine before Feb 16th. Any thoughts? Thanks!
    That appears to be a conflict with another extension. I'm happy to take a look (but can't always make promises); what other extensions are you using, if any?
    My creations: https://github.com/MeAndUnique/FantasyGrounds
    Discord: MeAndUnique#6805

  2. #12
    Thank you for the insight. I should have looked at that first. I thought since they all worked together before I assumed it was in this one.

    After a review it looks like it is coming from a conflict with Combat Automation from Xelab.

    http://www.dmsguild.com/product/3470...bat-Automation

    Not sure if that helps.

    Thank you.

  3. #13
    Quote Originally Posted by nephranka View Post
    Thank you for the insight. I should have looked at that first. I thought since they all worked together before I assumed it was in this one.

    After a review it looks like it is coming from a conflict with Combat Automation from Xelab.

    http://www.dmsguild.com/product/3470...bat-Automation

    Not sure if that helps.

    Thank you.
    I have sent a message to the developer to begin the process of resolving the conflict.
    My creations: https://github.com/MeAndUnique/FantasyGrounds
    Discord: MeAndUnique#6805

  4. #14
    Thanks!
    I did a clean build to test and I noticed when your ext is the only loaded, there is strange behavior in that text is missing on your item page (on the tab for the item) but shows up on the character sheets. I have a screen shot.
    Attached Images Attached Images

  5. #15
    Would it be possible to make these functions into seperate extensions? I'm already using Bill Perrys Map Parcel Extension, which also adds NPC inventories. But the other functions you provide would be an awesome addition.
    Check out my dark theme for FGU! Sir Motte's Magnificent Darkness!

  6. #16
    Quote Originally Posted by nephranka View Post
    Thanks!
    I did a clean build to test and I noticed when your ext is the only loaded, there is strange behavior in that text is missing on your item page (on the tab for the item) but shows up on the character sheets. I have a screen shot.
    Hmmm, I seem to have missed a test case when prepping for the latest FG update. Thanks for bringing that to my attention, I will work to resolve it in the near future. If it is any consolation in the meantime, it appears that the text is only blank with the item isn't in an inventory.
    My creations: https://github.com/MeAndUnique/FantasyGrounds
    Discord: MeAndUnique#6805

  7. #17
    Quote Originally Posted by SirMotte View Post
    Would it be possible to make these functions into seperate extensions? I'm already using Bill Perrys Map Parcel Extension, which also adds NPC inventories. But the other functions you provide would be an awesome addition.
    I'm hesitant to split the extension up, however I can certainly look into options for increasing compatibility with Map Parcel.
    My creations: https://github.com/MeAndUnique/FantasyGrounds
    Discord: MeAndUnique#6805

  8. #18
    As far as I'm aware it only provides another inventory tab. I will test this further.

    Everything is still working as it should. Another awesome extension and already essential to me. Preparing magic loot has gotten a lot easier now! The only thing missing woul be to turn aspects of the extension on and off (like inventories) if that is doable.
    Last edited by SirMotte; February 18th, 2021 at 22:58.
    Check out my dark theme for FGU! Sir Motte's Magnificent Darkness!

  9. #19
    Quote Originally Posted by MeAndUnique View Post
    Hmmm, I seem to have missed a test case when prepping for the latest FG update. Thanks for bringing that to my attention, I will work to resolve it in the near future. If it is any consolation in the meantime, it appears that the text is only blank with the item isn't in an inventory.
    Indeed!

    Upon further testing, the error with the combat automation is not present if I work with an equipped item as well.

  10. #20
    Quote Originally Posted by nephranka View Post
    Indeed!

    Upon further testing, the error with the combat automation is not present if I work with an equipped item as well.
    I just pushed an update that addresses the empty action text when an item is not in an inventory. Xelab was also kind enough to assist me in validating that this update appears to address the conflict with Combat Automation.
    My creations: https://github.com/MeAndUnique/FantasyGrounds
    Discord: MeAndUnique#6805

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