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  1. #121
    I’d like to see Menzobarrenzan boxed set, Ruins if Zhentil Keep boxed set, and Myth Drannor boxed sets.

    The Bloodstone Pass series H1-H4 would be great for some high level play as well. Lastly Under Illefarn would be cool

  2. #122
    Would love to see these!

    Quote Originally Posted by Fergus Quinleaf View Post
    Demihumans of the realms
    Warriors and Priests of the realms
    Wizards and rogues of the realms
    How hard is it to convert your own mods? I'm guessing it isn't easy, but I hope it's not beyond my capabilities. Would love to help.

  3. #123
    JohnD's Avatar
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    Quote Originally Posted by unnatural 20 View Post
    Would love to see these!



    How hard is it to convert your own mods? I'm guessing it isn't easy, but I hope it's not beyond my capabilities. Would love to help.
    Not terribly difficult but it is time consuming.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  4. #124
    Quote Originally Posted by JohnD View Post
    Not terribly difficult but it is time consuming.
    How would I begin?

  5. #125

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    Quote Originally Posted by unnatural 20 View Post
    Would love to see these!



    How hard is it to convert your own mods? I'm guessing it isn't easy, but I hope it's not beyond my capabilities. Would love to help.
    Like John said, it s not that hard really, it s just very time consuming and depends if it contains, pregen, high level NPCs, unique monsters, complex maps to recreate (the originals are not very VTT friendly and requires some serious editing to remove numbers, secret doors etc), special objects or mundane objects not in the PHB or DMG, if converting these books, you also need to know how to create skills, spells, races, classes, kits and have some knowledge of some automations. You can always have a look at the ones already made (if you own any of the player's handbooks), copy them and make some adjustments as required.

    First have access to a good PDF (to limit typo)
    Copy past the content in a word/text editor software
    Correct typo, delete extra lines etc...
    For these books creates associated races and kits.
    Export ...voila (somehow)

  6. #126
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    Learn the software first - backwards and forwards. Once you have that, your question will mostly answer itself in a self evident manner.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  7. #127
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    Quote Originally Posted by unnatural 20 View Post
    How would I begin?
    Ultimately, you need to recreate the whole product in Fantasy Grounds - reference manual included. Refer to an existing product that's similar to the one you want to convert - look at all the data that's been entered for that module (the list in the Library window is a good place to start).

    For the module you want to convert, you'll need to manually enter all of the data, both in the reference manual (which will be a similar layout to the actual product) and then in the various data records - images/maps, NPCs, classes, items, spells, etc., etc..

    The goal is to have a FG campaign that has all of the product information recreated within that campaign - then you can export that to a module, which is the end product that FG uses.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #128

    Missing new convert modules

    They are still people to convert the old AD&D modules? Because I don't see anything new to sell in the store after the cool Necromancer? It's a pity :-( I need to update my FGU Library with the Undermountain Box Set, the Sages & Specialists or Of Ships and the Sea, but it's all missing for now...
    Last edited by Lothur; January 28th, 2023 at 03:31. Reason: Add "U" to "FG(U)" to be prеcise :-)

  9. #129

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    Quote Originally Posted by Lothur View Post
    They are still people to convert the old AD&D modules? Because I don't see anything new to sell in the store after the cool Necromancer? It's a pity :-( I need to update my FGU Library with the Undermountain Box Set, the Sages & Specialists or Of Ships and the Sea, but it's all missing for now...
    I just submitted one...and started another one... Some others might be in the work, i don t know that information.

    obviously some people are more interested by rulebooks than adventures...interesting. Let me look into them as i don t know them personally.
    Last edited by readymeal; January 28th, 2023 at 05:34.

  10. #130
    Of Ships and Sea would be my preference to have a good conversion of. It is almost all just Story entries, tables, and some additional images.

    With the new abilities for Vehicles someone could build off of that source book some interesting things.
    We do not stop playing because we grow old.
    We grow old because we stop playing.

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