Thread: Randomising skill percentages
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February 2nd, 2021, 21:49 #1
- Join Date
- Jun 2016
- Posts
- 58
Randomising skill percentages
If I toggle race on a NPC record I can effectively put a random factor onto the stat blocks by giving the formula for calculating the final value for the appropriate stat.
Is there any way I can similarly add a random element to the selected skills for the NPC, by putting in a formula i.e. Persuade [1d10+20]
NickT
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February 2nd, 2021, 22:33 #2
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February 3rd, 2021, 16:35 #3
- Join Date
- Jun 2016
- Posts
- 58
Oh well ;>) another one for the wish list!
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