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  1. #1

    A few questions for Castles & Crusades players

    I'm possibly going to be starting a lunch-time gaming group at work, and I think C&C might be a good choice for our purposes. The only C&C experience I have is reading the Quick Start rules and the adventure I picked up at Free RPG Day this year.

    I've run or played (A)D&D 2e through 5e, Fate, Numenera, and Dungeon World and enjoyed the hell out of all of them.

    I'm thinking C&C is good for the following reasons and would like a little bit of feedback:

    The group will, at the start, be mostly new players with little RPG experience, and it's not too difficult to get started with.

    It doesn't require a ton of equipment: keep a set of dice and a character sheet in your desk at work, and we can sketch out stuff on paper as needed. No grid or hex mat, no minis, just show up in the breakroom and get going.

    Good unified mechanic in the Siege Engine, pretty easy to pick up how most actions are resolved. Not a lot of screwing around with a million rules.

    So here are my questions:

    Is combat fast? If we only have an hour at a time, I don't want it to be the case that all of that hour is swallowed up by a combat that we might not even finish. I almost dread combat in my current Pathfinder campaign. Abousps tracking showbox speed test
    ut how long do fights take in your games? Are players generally cool with theater of the mind for it?

    From what I understand, the C&C character creation/advancement process is much less complex than other systems, and while I find the huge numbers of feats and resulting crazy-*** math in 3.5/PF grating, I don't want a higher level character to just have more hit points and a bigger sword. Are mid to high level characters sufficiently different from low level characters?

    Those of you who run C&C as a GM, is it reasonably low-prep? If this is a lunch group that meets once a week, my prep time won't be as high.

    Thanks in advance for your feedback.
    Last edited by ahleyjohn38; February 4th, 2021 at 17:15.

  2. #2
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    I havent played/run in some time. Character Gen in 5E is faster - mostly because of the drag and drop classing or the Character Wizard.

    Yes classes get other improvements over time - SIEGE drives much of that - but fighters will gain extra attacks and spell casters more slots and new spells etc.

    For your lunch time game... I guess - get stuck straight into the story!

  3. #3
    The group will, at the start, be mostly new players with little RPG experience, and it's not too difficult to get started with.

    It doesn't require a ton of equipment: keep a set of dice and a character sheet in your desk at work, and we can sketch out stuff on paper as needed. No grid or hex mat, no minis, just show up in the breakroom and get going.

  4. #4
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    Quote Originally Posted by Davis852 View Post
    The group will, at the start, be mostly new players with little RPG experience, and it's not too difficult to get started with.

    It doesn't require a ton of equipment: keep a set of dice and a character sheet in your desk at work, and we can sketch out stuff on paper as needed. No grid or hex mat, no minis, just show up in the breakroom and get going.
    Spammers are still not welcome here.

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